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@ -1,5 +1,10 @@
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Those are standalone ready-to-build applications to demonstrate ImGui.
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Binaries of some of those demos are available at http://www.miracleworld.net/imgui/binaries
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Binaries of some of those demos: http://www.miracleworld.net/imgui/binaries
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Third party languages and frameworks bindings: https://github.com/ocornut/imgui/wiki/Links
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(languages: C, .net, rust, D, Python, Lua..)
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(frameworks: DX12, Vulkan, Cinder, OpenGLES, openFrameworks, Cocos2d-x, SFML, Flexium, NanoRT, Irrlicht..)
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(extras: RemoteImGui, ImWindow, imgui_wm..)
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TL;DR;
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- Newcomers, read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup ImGui in your codebase.
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