Nav: Fixed ButtonBehavior mistakenly setting active id when the Activate button is held and we have a new NavId, which affected browsing some popups (#787)

docking
omar 7 years ago
parent ca4db8c905
commit af38749ea1

@ -6575,12 +6575,16 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
hovered = true; hovered = true;
if (!g.NavWindowingTarget && IsNavInputDown(ImGuiNavInput_PadActivate)) if (!g.NavWindowingTarget && IsNavInputDown(ImGuiNavInput_PadActivate))
{ {
// Set active id so it can be queried by user via IsItemActive(), etc. but don't react to it ourselves bool nav_pressed = IsNavInputPressed(ImGuiNavInput_PadActivate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiNavReadMode_Repeat : ImGuiNavReadMode_Pressed);
g.NavActivateId = id; if (nav_pressed)
pressed = true;
if (nav_pressed || g.ActiveId == id)
{
// Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
g.NavActivateId = id; // This is so SetActiveId assign a Nav source
SetActiveID(id, window); SetActiveID(id, window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
if (IsNavInputPressed(ImGuiNavInput_PadActivate, (flags & ImGuiButtonFlags_Repeat) ? ImGuiNavReadMode_Repeat : ImGuiNavReadMode_Pressed)) }
pressed = true;
} }
} }

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