Examples: SDL+DX11: Fixed resizing main window. Amend (#3057)

docking
ocornut 5 years ago
parent a0f01d2290
commit b016f1ad70

@ -67,7 +67,8 @@ Other Changes:
- Backends: SDL: Added ImGui_ImplSDL2_InitForMetal() for API consistency (even though the function
currently does nothing).
- Backends: SDL: Fixed mapping for ImGuiKey_KeyPadEnter. (#3031) [@Davido71]
- Examples: Added SDL2+Metal example application. (#3017) [@coding-jackalope]
- Examples: SDL+DX11: Fixed resizing main window. (#3057) [@joeslay]
- Examples: Added SDL+Metal example application. (#3017) [@coding-jackalope]
-----------------------------------------------------------------------

@ -101,12 +101,10 @@ int main(int, char**)
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
done = true;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED)
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED && event.window.windowID == SDL_GetWindowID(window))
{
g_pd3dDeviceContext->OMSetRenderTargets(0, 0, 0);
// Release all outstanding references to the swap chain's buffers.
g_mainRenderTargetView->Release();
// Release all outstanding references to the swap chain's buffers before resizing.
CleanupRenderTarget();
g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
CreateRenderTarget();
}

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