Examples: adding title to the top of each examples. Cleaning up file headers.

docking
omar 10 years ago
parent 90b4ff13fb
commit b02eed3e49

@ -1,3 +1,5 @@
// ImGui - standalone example application for DirectX 11
#include <windows.h>
#define STB_IMAGE_IMPLEMENTATION
#include "../shared/stb_image.h" // for .png loading

@ -70,8 +70,14 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\imgui.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\imconfig.h" />
<ClInclude Include="..\..\imgui.h" />
<ClInclude Include="..\..\stb_textedit.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

@ -5,10 +5,27 @@
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="imgui">
<UniqueIdentifier>{a82cba23-9de0-45c2-b1e3-2eb1666702de}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>sources</Filter>
</ClCompile>
<ClCompile Include="..\..\imgui.cpp">
<Filter>imgui</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\imconfig.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="..\..\stb_textedit.h">
<Filter>imgui</Filter>
</ClInclude>
</ItemGroup>
</Project>

@ -1,3 +1,5 @@
// ImGui - standalone example application for DirectX 9
#include <windows.h>
#include "../../imgui.h"

@ -1,19 +1,24 @@
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define STB_IMAGE_IMPLEMENTATION
#include "../shared/stb_image.h" // for .png loading
#include "../../imgui.h"
// ImGui - standalone example application for OpenGL 3, using programmable pipeline
#ifdef _MSC_VER
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#endif
#include "../../imgui.h"
#define STB_IMAGE_IMPLEMENTATION
#include "../shared/stb_image.h" // stb_image.h for PNG loading
// Glfw/Glew
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
static GLFWwindow* window;
static GLuint fontTex;
static bool mousePressed[2] = { false, false };
static ImVec2 mousePosScale(1.0f, 1.0f);
//Shader variables
// Shader variables
static int shader_handle, vert_handle, frag_handle;
static int texture_location, ortho_location;
@ -25,7 +30,6 @@ static int position_location, uv_location, colour_location;
static size_t vbo_max_size = 1000000;
static unsigned int vbo_handle, vao_handle;
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
// If text or lines are blurry when integrating ImGui in your engine:
// - try adjusting ImGui::GetIO().PixelCenterOffset to 0.0f or 0.5f

@ -1,20 +1,17 @@
// ImGui - standalone example application for OpenGL 2, using fixed pipeline
#ifdef _MSC_VER
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
#include <Windows.h>
#endif
#define STB_IMAGE_IMPLEMENTATION
#include "../shared/stb_image.h" // for .png loading
#include "../../imgui.h"
#define STB_IMAGE_IMPLEMENTATION
#include "../shared/stb_image.h" // stb_image.h for PNG loading
// glew & glfw
// Glfw/Glew
#define GLEW_STATIC
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#ifdef _MSC_VER
#define GLFW_EXPOSE_NATIVE_WIN32
#define GLFW_EXPOSE_NATIVE_WGL
#include <GLFW/glfw3native.h>
#endif
static GLFWwindow* window;
static GLuint fontTex;

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