Added a more convenient three parameters version of Begin() which Flags more accessible.

docking
ocornut 10 years ago
parent 9d4ba2e27d
commit b04ee7e040

@ -2892,7 +2892,12 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size, float bg_alpha, ImGuiWindowFlags flags)
bool ImGui::Begin(const char* name, bool* p_opened, ImGuiWindowFlags flags)
{
return ImGui::Begin(name, p_opened, ImVec2(0.f, 0.f), -1.0f, flags);
}
bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha, ImGuiWindowFlags flags)
{
ImGuiState& g = *GImGui;
const ImGuiStyle& style = g.Style;
@ -2904,7 +2909,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size,
ImGuiWindow* window = FindWindowByName(name);
if (!window)
{
window = CreateNewWindow(name, initial_size, flags);
window = CreateNewWindow(name, size_on_first_use, flags);
window_is_new = true;
}
window->Flags = (ImGuiWindowFlags)flags;
@ -2980,7 +2985,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size,
{
parent_window->DC.ChildWindows.push_back(window);
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
window->SizeFull = initial_size;
window->SizeFull = size_on_first_use;
}
}
@ -10078,7 +10083,7 @@ void ImGui::ShowTestWindow(bool* opened)
static void ShowExampleAppAutoResize(bool* opened)
{
if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize))
if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::End();
return;

@ -162,7 +162,8 @@ namespace ImGui
// Window
// See implementation in .cpp for details
IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, const ImVec2& initial_size = ImVec2(0,0), float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).
IMGUI_API bool Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually.
IMGUI_API void End();
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "

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