@ -300,12 +300,14 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- font/opt: Considering storing standalone AdvanceX table as 16-bit fixed point integer?
- font/opt: Considering storing standalone AdvanceX table as 16-bit fixed point integer?
- font/opt: Glyph currently 40 bytes (2+9*4). Consider storing UV as 16 bits integer? (->32 bytes). X0/Y0/X1/Y1 as 16 fixed-point integers? Or X0/Y0 as float and X1/Y1 as fixed8_8?
- font/opt: Glyph currently 40 bytes (2+9*4). Consider storing UV as 16 bits integer? (->32 bytes). X0/Y0/X1/Y1 as 16 fixed-point integers? Or X0/Y0 as float and X1/Y1 as fixed8_8?
- nav: some features such as PageUp/Down/Home/End should probably work without ImGuiConfigFlags_NavEnableKeyboard? (where do we draw the line?)
- nav: configuration flag to disable global shortcuts (currently only CTRL-Tab) ?
- nav: Home/End behavior when navigable item is not fully visible at the edge of scrolling? should be backtrack to keep item into view?
- nav: NavScrollToBringItemIntoView() with item bigger than view should focus top-right? Repro: using Nav in "About Window"
- nav: NavScrollToBringItemIntoView() with item bigger than view should focus top-right? Repro: using Nav in "About Window"
- nav: wrap around logic to allow e.g. grid based layout (pressing NavRight on the right-most element would go to the next row, etc.). see internal's NavMoveRequestTryWrapping().
- nav: wrap around logic to allow e.g. grid based layout (pressing NavRight on the right-most element would go to the next row, etc.). see internal's NavMoveRequestTryWrapping().
- nav: patterns to make it possible for arrows key to update selection
- nav: patterns to make it possible for arrows key to update selection
- nav: restore/find nearest navid when current one disappear (e.g. pressed a button that disappear, or perhaps auto restoring when current button change name)
- nav: restore/find nearest NavId when current one disappear (e.g. pressed a button that disappear, or perhaps auto restoring when current button change name)
- nav: SetItemDefaultFocus() level of priority, so widget like Selectable when inside a popup could claim a low-priority default focus on the first selected iem
- nav: SetItemDefaultFocus() level of priority, so widget like Selectable when inside a popup could claim a low-priority default focus on the first selected iem
- nav: allow input system to be be more tolerant of io.DeltaTime=0.0f
- nav: ESC within a menu of a child window seems to exit the child window.
- nav: ESC within a menu of a child window seems to exit the child window.
- nav: NavFlattened: ESC on a flattened child should select something.
- nav: NavFlattened: ESC on a flattened child should select something.
- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child.
- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child.
@ -323,7 +325,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- nav: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys.
- nav: esc/enter default behavior for popups, e.g. be able to mark an "ok" or "cancel" button that would get triggered by those keys.
- nav: when activating a button that changes label (without a static ID) or disappear, can we somehow automatically recover into a nearest highlight item?
- nav: when activating a button that changes label (without a static ID) or disappear, can we somehow automatically recover into a nearest highlight item?
- nav: there's currently no way to completely clear focus with the keyboard. depending on patterns used by the application to dispatch inputs, it may be desirable.
- nav: there's currently no way to completely clear focus with the keyboard. depending on patterns used by the application to dispatch inputs, it may be desirable.
- nav: configuration flag to disable global shortcuts (currently only CTRL-tab) ?
- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
- focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622)
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
- focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame)
- focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787)
- focus: unable to use SetKeyboardFocusHere() on clipped widgets. (#787)
g.NavMoveDir=ImGuiDir_Down;// Because our scoring rect is offset, we intentionally request the opposite direction (so we can always land on the last item)
g.NavMoveDir=ImGuiDir_Down;// Because our scoring rect is offset up, we request the down direction (so we can always land on the last item)
g.NavMoveDir=ImGuiDir_Up;// Because our scoring rect is offset, we intentionally request the opposite direction (so we can always land on the last item)
g.NavMoveDir=ImGuiDir_Up;// Because our scoring rect is offset down, we request the up direction (so we can always land on the last item)
ImGuiNavMoveFlags_WrapX=1<<2,// On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
ImGuiNavMoveFlags_WrapX=1<<2,// On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
ImGuiNavMoveFlags_WrapY=1<<3,// This is not super useful for provided for completeness
ImGuiNavMoveFlags_WrapY=1<<3,// This is not super useful for provided for completeness
ImGuiNavMoveFlags_AllowCurrentNavId=1<<4,// Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
ImGuiNavMoveFlags_AllowCurrentNavId=1<<4,// Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
ImGuiNavMoveFlags_AlsoScoreVisibleSet=1<<5// Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible.
ImGuiNavMoveFlags_AlsoScoreVisibleSet=1<<5,// Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible.
ImGuiNavMoveFlags_ScrollToEdge=1<<6
};
};
enumImGuiNavForward
enumImGuiNavForward
@ -960,7 +961,7 @@ struct ImGuiContext
ImGuiNavMoveFlagsNavMoveRequestFlags;
ImGuiNavMoveFlagsNavMoveRequestFlags;
ImGuiNavForwardNavMoveRequestForward;// None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
ImGuiNavForwardNavMoveRequestForward;// None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
ImGuiDirNavMoveDir,NavMoveDirLast;// Direction of the move request (left/right/up/down), direction of the previous move request
ImGuiDirNavMoveDir,NavMoveDirLast;// Direction of the move request (left/right/up/down), direction of the previous move request
ImGuiDirNavMoveClipDir;
ImGuiDirNavMoveClipDir;// FIXME-NAV: Describe the purpose of this better. Might want to rename?
ImGuiNavMoveResultNavMoveResultLocal;// Best move request candidate within NavWindow
ImGuiNavMoveResultNavMoveResultLocal;// Best move request candidate within NavWindow
ImGuiNavMoveResultNavMoveResultLocalVisibleSet;// Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
ImGuiNavMoveResultNavMoveResultLocalVisibleSet;// Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
ImGuiNavMoveResultNavMoveResultOther;// Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
ImGuiNavMoveResultNavMoveResultOther;// Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)