// (minor and older changes stripped away, please see git history for details)
// (minor and older changes stripped away, please see git history for details)
// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
// 2020-01-23: OpenGL: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications.
// 2021-01-03: OpenGL: Backup, setup and restore GL_SHADE_MODEL state, disable GL_STENCIL_TEST and disable GL_NORMAL_ARRAY client state to increase compatibility with legacy OpenGL applications.
// 2020-01-23: OpenGL: Backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications.
// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2019-04-30: OpenGL: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display.
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
@ -93,23 +94,29 @@ static void ImGui_ImplOpenGL2_SetupRenderState(ImDrawData* draw_data, int fb_wid
// There are potentially many more states you could need to clear/setup that we can't access from default headers.
// e.g. glBindBuffer(GL_ARRAY_BUFFER, 0), glDisable(GL_TEXTURE_CUBE_MAP).
// Setup viewport, orthographic projection matrix
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
@ -23,7 +23,7 @@ or view this file with any Markdown viewer.
| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
| [I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-clipping-or-disappearing-when-i-move-windows-around) |
| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
| [I integrated Dear ImGui in my engine and some elements are displaying outside their expected windows boundaries..](#q-i-integrated-dear-imgui-in-my-engine-and-some-elements-are-displaying-outside-their-expected-windows-boundaries) |
| **Q&A: Usage** |
| **Q&A: Usage** |
| **[Why is my widget not reacting when I click on it?<br>How can I have multiple widgets with the same label?<br>Why are multiple widgets reacting when I interact with one?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
| **[Why is my widget not reacting when I click on it?<br>How can I have widgets with an empty label?<br>How can I have multiple widgets with the same label?](#q-why-is-my-widget-not-reacting-when-i-click-on-it)** |
| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
| [How can I display an image? What is ImTextureID, how does it work?](#q-how-can-i-display-an-image-what-is-imtextureid-how-does-it-work)|
| [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
| [How can I use my own math types instead of ImVec2/ImVec4?](#q-how-can-i-use-my-own-math-types-instead-of-imvec2imvec4) |
| [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
| [How can I interact with standard C++ types (such as std::string and std::vector)?](#q-how-can-i-interact-with-standard-c-types-such-as-stdstring-and-stdvector) |
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.
Alpha=1.0f;// Global alpha applies to everything in ImGui
Alpha=1.0f;// Global alpha applies to everything in ImGui
WindowPadding=ImVec2(8,8);// Padding within a window
WindowPadding=ImVec2(8,8);// Padding within a window
WindowRounding=7.0f;// Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
WindowRounding=0.0f;// Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
WindowBorderSize=1.0f;// Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
WindowBorderSize=1.0f;// Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
// (this is because the visible order of columns have subtle but necessary effects on how they react to manual resizing).
// - When ScrollX is on:
// - Table defaults to ImGuiTableFlags_SizingPolicyFixed -> all Columns defaults to ImGuiTableColumnFlags_WidthFixed or ImGuiTableColumnFlags_WidthAuto.
// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed.
// - Fixed Columns can be enlarged as needed. Table will show an horizontal scrollbar if needed.
// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable().
// - Using Stretch columns OFTEN DOES NOT MAKE SENSE if ScrollX is on, UNLESS you have specified a value for 'inner_width' in BeginTable().
// - Mixing up columns with different sizing policy is possible BUT can be tricky and has some side-effects and restrictions.
// If you specify a value for 'inner_width' then effectively the scrolling space is known and Stretch or mixed Fixed/Stretch columns become meaningful again.
// (their visible order and the scrolling state have subtle but necessary effects on how they can be manually resized).
// - Read on documentation at the top of imgui_tables.cpp for details.
// The typical use of mixing sizing policies is to have ScrollX disabled, first Fixed columns and then one or two TRAILING Stretch columns.
ImGuiTableFlags_Reorderable=1<<1,// Allow reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
ImGuiTableFlags_Reorderable=1<<1,// Enable reordering columns in header row (need calling TableSetupColumn() + TableHeadersRow() to display headers)
ImGuiTableFlags_Hideable=1<<2,// Allow hiding/disabling columns in context menu.
ImGuiTableFlags_Hideable=1<<2,// Enable hiding/disabling columns in context menu.
ImGuiTableFlags_Sortable=1<<3,// Allow sorting on one column (sort_specs_count will always be == 1). Call TableGetSortSpecs() to obtain sort specs.
ImGuiTableFlags_Sortable=1<<3,// Enable sorting. Call TableGetSortSpecs() to obtain sort specs. Also see ImGuiTableFlags_SortMulti and ImGuiTableFlags_SortTristate.
ImGuiTableFlags_NoSavedSettings=1<<4,// Disable persisting columns order, width and sort settings in the .ini file.
ImGuiTableFlags_NoSavedSettings=1<<4,// Disable persisting columns order, width and sort settings in the .ini file.
ImGuiTableFlags_ContextMenuInBody=1<<5,// Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
ImGuiTableFlags_ContextMenuInBody=1<<5,// Right-click on columns body/contents will display table context menu. By default it is available in TableHeadersRow().
ImGuiTableFlags_Borders=ImGuiTableFlags_BordersInner|ImGuiTableFlags_BordersOuter,// Draw all borders.
ImGuiTableFlags_Borders=ImGuiTableFlags_BordersInner|ImGuiTableFlags_BordersOuter,// Draw all borders.
ImGuiTableFlags_NoBordersInBody=1<<11,// Disable vertical borders in columns Body (borders will always appears in Headers).
ImGuiTableFlags_NoBordersInBody=1<<11,// [ALPHA] Disable vertical borders in columns Body (borders will always appears in Headers). -> May move to style
ImGuiTableFlags_NoBordersInBodyUntilResize=1<<12,// Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers).
ImGuiTableFlags_NoBordersInBodyUntilResize=1<<12,// [ALPHA] Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers). -> May move to style
// Sizing
// Sizing Policy
ImGuiTableFlags_ColumnsWidthStretch=1<<13,// Default if ScrollX is off. Columns will default to use _WidthStretch. Read description above for more details.
ImGuiTableFlags_SizingPolicyFixed=1<<13,// [Default if ScrollX is on] Columns default to _WidthFixed (if resizable) or _WidthAuto (if not resizable), matching contents width.
ImGuiTableFlags_ColumnsWidthFixed=1<<14,// Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAutoResize policy (if Resizable is off). Read description above for more details.
ImGuiTableFlags_SizingPolicyStretch=1<<14,// [Default if ScrollX is off] Columns default to _WidthStretch with same weights.
// Sizing Extra Options
ImGuiTableFlags_SameWidths=1<<15,// Make all columns the same widths which is useful with Fixed columns policy (but granted by default with Stretch policy + no resize). Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible and disable ImGuiTableFlags_Resizable.
ImGuiTableFlags_SameWidths=1<<15,// Make all columns the same widths which is useful with Fixed columns policy (but granted by default with Stretch policy + no resize). Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible and disable ImGuiTableFlags_Resizable.
ImGuiTableFlags_NoHostExtendY=1<<16,// Disable extending table past the limit set by outer_size.y. Only meaningful when neither ScrollX nor ScrollY are set (data below the limit will be clipped and not visible)
ImGuiTableFlags_NoHostExtendY=1<<16,// Disable extending table past the limit set by outer_size.y. Only meaningful when neither ScrollX nor ScrollY are set (data below the limit will be clipped and not visible)
ImGuiTableFlags_NoKeepColumnsVisible=1<<17,// Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
ImGuiTableFlags_NoKeepColumnsVisible=1<<17,// Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
@ -1137,6 +1142,11 @@ enum ImGuiTableFlags_
// Sorting
// Sorting
ImGuiTableFlags_SortMulti=1<<25,// Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
ImGuiTableFlags_SortMulti=1<<25,// Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
ImGuiTableFlags_SortTristate=1<<26// Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
ImGuiTableFlags_SortTristate=1<<26// Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
ImGuiTableColumnFlags_DefaultHide=1<<0,// Default as a hidden/disabled column.
ImGuiTableColumnFlags_DefaultHide=1<<0,// Default as a hidden/disabled column.
ImGuiTableColumnFlags_DefaultSort=1<<1,// Default as a sorting column.
ImGuiTableColumnFlags_DefaultSort=1<<1,// Default as a sorting column.
ImGuiTableColumnFlags_WidthStretch=1<<2,// Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _ColumnsWidthStretch).
ImGuiTableColumnFlags_WidthStretch=1<<2,// Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingPolicyStretch).
ImGuiTableColumnFlags_WidthFixed=1<<3,// Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _ColumnsWidthFixed and table is resizable).
ImGuiTableColumnFlags_WidthFixed=1<<3,// Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingPolicyFixed and table is resizable).
ImGuiTableColumnFlags_WidthAutoResize=1<<4,// Column will not stretch and keep resizing based on submitted contents (default if table sizing policy is _ColumnsWidthFixed and table is not resizable).
ImGuiTableColumnFlags_WidthAuto=1<<4,// Column will not stretch and keep resizing based on submitted contents (default if table sizing policy is _SizingPolicyFixed and table is not resizable). Generally compatible with using right-most fitting widgets (e.g. SetNextItemWidth(-FLT_MIN))
ImGuiTableColumnFlags_NoDirectResize_=1<<30// [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge)
ImGuiTableColumnFlags_NoDirectResize_=1<<30// [Internal] Disable user resizing this column directly (it may however we resized indirectly from its left edge)
@ -2427,6 +2437,7 @@ struct ImDrawList
ImVector<ImVec2>_Path;// [Internal] current path building
ImVector<ImVec2>_Path;// [Internal] current path building
ImDrawCmdHeader_CmdHeader;// [Internal] template of active commands. Fields should match those of CmdBuffer.back().
ImDrawCmdHeader_CmdHeader;// [Internal] template of active commands. Fields should match those of CmdBuffer.back().
ImDrawListSplitter_Splitter;// [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!)
ImDrawListSplitter_Splitter;// [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!)
float_FringeScale;// [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions.");
HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered().");
// Submit selected item item so we can query their status in the code following it.
// Submit selected item item so we can query their status in the code following it.
HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width.");
HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width.");
flags&=~ImGuiTableFlags_ColumnsWidthStretch;// Can't specify both sizing polices so we clear the other
flags&=~ImGuiTableFlags_SizingPolicyStretch;// Can't specify both sizing polices so we clear the other
ImGui::SameLine();HelpMarker("Default if _ScrollX if enabled. Makes columns use _WidthFixed by default, or _WidthFixedResize if _Resizable is not set.");
ImGui::SameLine();HelpMarker("Default if _ScrollX if enabled. Makes columns use _WidthFixed by default, or _WidthFixedResize if _Resizable is not set.");
ImGui::SameLine();HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.");
ImGui::SameLine();HelpMarker("Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.");
flags&=~ImGuiTableFlags_ColumnsWidthFixed;// Can't specify both sizing polices so we clear the other
flags&=~ImGuiTableFlags_SizingPolicyFixed;// Can't specify both sizing polices so we clear the other
ImGui::SameLine();HelpMarker("[Default if ScrollX is off]\nFit all columns within available width (or specified inner_width). Fixed and Stretch columns allowed.");
ImGui::SameLine();HelpMarker("[Default if ScrollX is off]\nFit all columns within available width (or specified inner_width). Fixed and Stretch columns allowed.");
flags&=~ImGuiTableFlags_ColumnsWidthStretch;// Can't specify both sizing polices so we clear the other
flags&=~ImGuiTableFlags_SizingPolicyStretch;// Can't specify both sizing polices so we clear the other
ImGui::SameLine();HelpMarker("[Default if ScrollX is on]\nEnlarge as needed: enable scrollbar if ScrollX is enabled, otherwise extend parent window's contents rectangle. Only Fixed columns allowed. Stretched columns will calculate their width assuming no scrolling.");
ImGui::SameLine();HelpMarker("[Default if ScrollX is on]\nEnlarge as needed: enable scrollbar if ScrollX is enabled, otherwise extend parent window's contents rectangle. Only Fixed columns allowed. Stretched columns will calculate their width assuming no scrolling.");
ImGuiIDHoveredId;// Hovered widget, filled during the frame
ImGuiIDHoveredIdPreviousFrame;
ImGuiIDHoveredIdPreviousFrame;
boolHoveredIdAllowOverlap;
boolHoveredIdAllowOverlap;
boolHoveredIdUsingMouseWheel;// Hovered widget will use mouse wheel. Blocks scrolling the underlying window.
boolHoveredIdPreviousFrameUsingMouseWheel;
boolHoveredIdDisabled;// At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
boolHoveredIdDisabled;// At least one widget passed the rect test, but has been discarded by disabled flag or popup inhibit. May be true even if HoveredId == 0.
floatHoveredIdTimer;// Measure contiguous hovering time
floatHoveredIdTimer;// Measure contiguous hovering time
floatHoveredIdNotActiveTimer;// Measure contiguous hovering time where the item has not been active
floatHoveredIdNotActiveTimer;// Measure contiguous hovering time where the item has not been active
@ -1459,6 +1461,7 @@ struct ImGuiContext
boolActiveIdHasBeenPressedBefore;// Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
boolActiveIdHasBeenPressedBefore;// Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
boolActiveIdHasBeenEditedBefore;// Was the value associated to the widget Edited over the course of the Active state.
boolActiveIdHasBeenEditedBefore;// Was the value associated to the widget Edited over the course of the Active state.
boolActiveIdHasBeenEditedThisFrame;
boolActiveIdHasBeenEditedThisFrame;
boolActiveIdUsingMouseWheel;// Active widget will want to read mouse wheel. Blocks scrolling the underlying window.
ImU32ActiveIdUsingNavDirMask;// Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
ImU32ActiveIdUsingNavDirMask;// Active widget will want to read those nav move requests (e.g. can activate a button and move away from it)
ImU32ActiveIdUsingNavInputMask;// Active widget will want to read those nav inputs.
ImU32ActiveIdUsingNavInputMask;// Active widget will want to read those nav inputs.
ImU64ActiveIdUsingKeyInputMask;// Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
ImU64ActiveIdUsingKeyInputMask;// Active widget will want to read those key inputs. When we grow the ImGuiKey enum we'll need to either to order the enum to make useful keys come first, either redesign this into e.g. a small array.
// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
// We use the terminology "Enabled" to refer to a column that is not Hidden by user/api.
// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping.
// We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping.
// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped".
// This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped".
structImGuiTableColumn
structImGuiTableColumn
{
{
@ -2212,6 +2217,7 @@ struct ImGuiTable
floatBorderX1;
floatBorderX1;
floatBorderX2;
floatBorderX2;
floatHostIndentX;
floatHostIndentX;
floatMinColumnWidth;
floatOuterPaddingX;
floatOuterPaddingX;
floatCellPaddingX;// Padding from each borders
floatCellPaddingX;// Padding from each borders
floatCellPaddingY;
floatCellPaddingY;
@ -2220,13 +2226,13 @@ struct ImGuiTable
floatLastOuterHeight;// Outer height from last frame
floatLastOuterHeight;// Outer height from last frame
floatLastFirstRowHeight;// Height of first row from last frame
floatLastFirstRowHeight;// Height of first row from last frame
floatInnerWidth;// User value passed to BeginTable(), see comments at the top of BeginTable() for details.
floatInnerWidth;// User value passed to BeginTable(), see comments at the top of BeginTable() for details.
floatColumnsTotalWidth;// Sum of current column width
floatColumnsGivenWidth;// Sum of current column width
floatColumnsAutoFitWidth;// Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
floatColumnsAutoFitWidth;// Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
floatResizedColumnNextWidth;
floatResizedColumnNextWidth;
floatResizeLockMinContentsX2;// Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table.
floatResizeLockMinContentsX2;// Lock minimum contents width while resizing down in order to not create feedback loops. But we allow growing the table.
floatRefScale;// Reference scale to be able to rescale columns on font/dpi changes.
floatRefScale;// Reference scale to be able to rescale columns on font/dpi changes.
ImRectOuterRect;// Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
ImRectOuterRect;// Note: for non-scrolling table, OuterRect.Max.y is often FLT_MAX until EndTable(), unless a height has been specified in BeginTable().
ImRectInnerRect;// InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
ImRectInnerRect;// InnerRect but without decoration. As with OuterRect, for non-scrolling tables, InnerRect.Max.y is
ImRectWorkRect;
ImRectWorkRect;
ImRectInnerClipRect;
ImRectInnerClipRect;
ImRectBgClipRect;// We use this to cpu-clip cell background color fill
ImRectBgClipRect;// We use this to cpu-clip cell background color fill
@ -2284,7 +2290,7 @@ struct ImGuiTable
boolIsDefaultDisplayOrder;// Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
boolIsDefaultDisplayOrder;// Set when display order is unchanged from default (DisplayOrder contains 0...Count-1)
boolIsResetAllRequest;
boolIsResetAllRequest;
boolIsResetDisplayOrderRequest;
boolIsResetDisplayOrderRequest;
boolIsUnfrozen;// Set when we got past the frozen row.
boolIsUnfrozenRows;// Set when we got past the frozen row.
boolIsOuterRectAutoFitX;// Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are stretch columns.
boolIsOuterRectAutoFitX;// Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are stretch columns.
boolMemoryCompacted;
boolMemoryCompacted;
boolHostSkipItems;// Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
boolHostSkipItems;// Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
@ -2482,6 +2488,7 @@ namespace ImGui
// Inputs
// Inputs
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
// About default width policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
// - When Table policy ImGuiTableFlags_SizingPolicyStretch --> default Column policy is ImGuiTableColumnFlags_WidthStretch
// - When Table policy ImGuiTableFlags_SizingPolicyFixed and (Table is Resizable or init_width > 0) --> default Column policy is ImGuiTableColumnFlags_WidthFixed
// - When Table policy ImGuiTableFlags_SizingPolicyFixed and (Table is not Resizable and init_width <= 0) --> default Column policy is ImGuiTableColumnFlags_WidthAuto
inner_window->DC.CursorMaxPos.x=max_pos_x;// Set contents width for scrolling
inner_window->DC.CursorMaxPos.x=max_pos_x;// Set contents width for scrolling
outer_window->DC.CursorMaxPos.x=ImMax(backup_outer_max_pos_x,backup_outer_cursor_pos_x+table->ColumnsTotalWidth +inner_window->ScrollbarSizes.x);// For auto-fit
outer_window->DC.CursorMaxPos.x=ImMax(backup_outer_max_pos_x,backup_outer_cursor_pos_x+table->ColumnsGivenWidth +inner_window->ScrollbarSizes.x);// For scrolling
// Widths are specified _without_ CellPadding. So if you specify a width of 100.0f the column will be 100.0f+Padding*2.0f and you can fit a 100.0-wide item in it.
IM_ASSERT((window->Flags&ImGuiWindowFlags_ChildWindow)&&"Mismatched ListBoxHeader/ListBoxFooter calls. Did you test the return value of ListBoxHeader()?");