InputText: intentionally ignore character input when ctrl/alt are held (not sure if correct) (#279)

docking
ocornut 9 years ago
parent 23ce837dc7
commit b28858b33b

@ -7022,8 +7022,9 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (g.IO.InputCharacters[0]) if (g.IO.InputCharacters[0])
{ {
// Process text input (before we check for Return because using some IME will effectively send a Return?) // Process text input (before we check for Return because using some IME will effectively send a Return?)
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++) if (!is_ctrl_down && !is_alt_down)
{ {
for (int n = 0; n < IM_ARRAYSIZE(g.IO.InputCharacters) && g.IO.InputCharacters[n]; n++)
if (unsigned int c = (unsigned int)g.IO.InputCharacters[n]) if (unsigned int c = (unsigned int)g.IO.InputCharacters[n])
{ {
// Insert character if they pass filtering // Insert character if they pass filtering

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