Nav: Activate InputSource as Gamepad when pressing any of the digital d-pad button.

docking
ocornut 4 years ago
parent 8d71bc2132
commit b30d33378d

@ -8528,9 +8528,12 @@ static void ImGui::NavUpdate()
// (do it before we map Keyboard input!) // (do it before we map Keyboard input!)
bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0; bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0; bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;
if (nav_gamepad_active) if (nav_gamepad_active && g.NavInputSource != ImGuiInputSource_NavGamepad)
if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.NavInputs[ImGuiNavInput_Cancel] > 0.0f || io.NavInputs[ImGuiNavInput_Menu] > 0.0f) {
if (io.NavInputs[ImGuiNavInput_Activate] > 0.0f || io.NavInputs[ImGuiNavInput_Input] > 0.0f || io.NavInputs[ImGuiNavInput_Cancel] > 0.0f || io.NavInputs[ImGuiNavInput_Menu] > 0.0f
|| io.NavInputs[ImGuiNavInput_DpadLeft] > 0.0f || io.NavInputs[ImGuiNavInput_DpadRight] > 0.0f || io.NavInputs[ImGuiNavInput_DpadUp] > 0.0f || io.NavInputs[ImGuiNavInput_DpadDown] > 0.0f)
g.NavInputSource = ImGuiInputSource_NavGamepad; g.NavInputSource = ImGuiInputSource_NavGamepad;
}
// Update Keyboard->Nav inputs mapping // Update Keyboard->Nav inputs mapping
if (nav_keyboard_active) if (nav_keyboard_active)

Loading…
Cancel
Save