@ -60,16 +60,16 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
g_pd3dDevice - > SetPixelShader ( NULL ) ;
g_pd3dDevice - > SetVertexShader ( NULL ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_CULLMODE , D3DCULL_NONE ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_LIGHTING , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ZENABLE , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ALPHABLENDENABLE , true ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ALPHATESTENABLE , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_LIGHTING , FALSE ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ZENABLE , FALSE ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ALPHABLENDENABLE , TRUE ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_ALPHATESTENABLE , FALSE ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_BLENDOP , D3DBLENDOP_ADD ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_SRCBLEND , D3DBLEND_SRCALPHA ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_DESTBLEND , D3DBLEND_INVSRCALPHA ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_SCISSORTESTENABLE , true ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_SCISSORTESTENABLE , TRUE ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_SHADEMODE , D3DSHADE_GOURAUD ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_FOGENABLE , false ) ;
g_pd3dDevice - > SetRenderState ( D3DRS_FOGENABLE , FALSE ) ;
g_pd3dDevice - > SetTextureStageState ( 0 , D3DTSS_COLOROP , D3DTOP_MODULATE ) ;
g_pd3dDevice - > SetTextureStageState ( 0 , D3DTSS_COLORARG1 , D3DTA_TEXTURE ) ;
g_pd3dDevice - > SetTextureStageState ( 0 , D3DTSS_COLORARG2 , D3DTA_DIFFUSE ) ;