Nav: Internals: Renamed ImGuiButtonFlags_NoNavOverride to ImGuiButtonFlags_NoNavFocus + fixed a theorically missing test in ButtonBehavior() (#787)

docking
omar 7 years ago
parent 0371219222
commit b667d5a9e7

@ -5214,7 +5214,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br); const ImRect resize_rect(br - ImVec2(resize_corner_size * 0.75f, resize_corner_size * 0.75f), br);
const ImGuiID resize_id = window->GetID("#RESIZE"); const ImGuiID resize_id = window->GetID("#RESIZE");
bool hovered, held; bool hovered, held;
ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavOverride); ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds | ImGuiButtonFlags_NoNavFocus);
if (hovered || held) if (hovered || held)
g.MouseCursor = ImGuiMouseCursor_ResizeNWSE; g.MouseCursor = ImGuiMouseCursor_ResizeNWSE;
@ -5567,7 +5567,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
bool held = false; bool held = false;
bool hovered = false; bool hovered = false;
const bool previously_held = (g.ActiveId == id); const bool previously_held = (g.ActiveId == id);
ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavOverride); ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v); float scroll_max = ImMax(1.0f, win_size_contents_v - win_size_avail_v);
float scroll_ratio = ImSaturate(scroll_v / scroll_max); float scroll_ratio = ImSaturate(scroll_v / scroll_max);
@ -6715,7 +6715,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0]) if ((flags & ImGuiButtonFlags_PressedOnClickRelease) && g.IO.MouseClicked[0])
{ {
SetActiveID(id, window); SetActiveID(id, window);
if (!(flags & ImGuiButtonFlags_NoNavOverride)) if (!(flags & ImGuiButtonFlags_NoNavFocus))
SetFocusID(id, window); SetFocusID(id, window);
FocusWindow(window); FocusWindow(window);
g.ActiveIdClickOffset = g.IO.MousePos - bb.Min; g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
@ -6759,7 +6759,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button. // Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
g.NavActivateId = id; // This is so SetActiveId assign a Nav source g.NavActivateId = id; // This is so SetActiveId assign a Nav source
SetActiveID(id, window); SetActiveID(id, window);
SetFocusID(id, window); if (!(flags & ImGuiButtonFlags_NoNavFocus))
SetFocusID(id, window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down); g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
} }
} }
@ -6780,7 +6781,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
pressed = true; pressed = true;
ClearActiveID(); ClearActiveID();
} }
if (!(flags & ImGuiButtonFlags_NoNavOverride)) if (!(flags & ImGuiButtonFlags_NoNavFocus))
g.NavDisableHighlight = true; g.NavDisableHighlight = true;
} }
else if (g.ActiveIdSource == ImGuiInputSource_Nav) else if (g.ActiveIdSource == ImGuiInputSource_Nav)

@ -182,7 +182,7 @@ enum ImGuiButtonFlags_
ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held
ImGuiButtonFlags_AllowOverlapMode = 1 << 10, // require previous frame HoveredId to either match id or be null before being usable ImGuiButtonFlags_AllowOverlapMode = 1 << 10, // require previous frame HoveredId to either match id or be null before being usable
ImGuiButtonFlags_NoNavOverride = 1 << 11 // don't override navigation id when activated ImGuiButtonFlags_NoNavFocus = 1 << 11 // don't override navigation focus when activated
}; };
enum ImGuiSliderFlags_ enum ImGuiSliderFlags_

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