BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will not always be auto-centered. (#915, #3091)

docking
omar 4 years ago
parent 68389200c4
commit b83a1f3b00

@ -58,6 +58,10 @@ Other Changes:
would attempt to focus it and close other popups. (#2880)
- Popups: Fix BeginPopupContextVoid() when clicking over the area made unavailable by a modal. (#1636)
- Popups: Clarified some of the comments and function prototypes.
- Modals: BeginPopupModal() doesn't set the ImGuiWindowFlags_NoSavedSettings flag anymore, and will
not always be auto-centered. Note that modals are more similar to regular windows than they are to
popups, so api and behavior may evolve further toward embracing this. (#915, #3091)
Enforce centering using e.g. SetNextWindowPos(io.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f,0.5f)).
- Metrics: Added a "Settings" section with some details about persistent ini settings.
- Nav, Menus: Fix vertical wrap-around in menus or popups created with multiple appending calls to
BeginMenu()/EndMenu() or BeginPopup/EndPopup(). (#3223, #1207) [@rokups]

@ -5748,7 +5748,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (window_just_activated_by_user)
{
window->AutoPosLastDirection = ImGuiDir_None;
if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
if ((flags & ImGuiWindowFlags_Popup) != 0 && !(flags & ImGuiWindowFlags_Modal) && !window_pos_set_by_api) // FIXME: BeginPopup() could use SetNextWindowPos()
window->Pos = g.BeginPopupStack.back().OpenPopupPos;
}
@ -7807,6 +7807,7 @@ void ImGui::CloseCurrentPopup()
window->DC.NavHideHighlightOneFrame = true;
}
// Attention! BeginPopup() adds default flags which BeginPopupEx()!
bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
{
ImGuiContext& g = *GImGui;
@ -7855,12 +7856,13 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
return false;
}
// Center modal windows by default
// Center modal windows by default for increased visibility
// (this won't really last as settings will kick in, and is mostly for backward compatibility. user may do the same themselves)
// FIXME: Should test for (PosCond & window->SetWindowPosAllowFlags) with the upcoming window.
if ((g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasPos) == 0)
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
SetNextWindowPos(g.IO.DisplaySize * 0.5f, ImGuiCond_FirstUseEver, ImVec2(0.5f, 0.5f));
flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoSavedSettings;
flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_Modal | ImGuiWindowFlags_NoCollapse;
const bool is_open = Begin(name, p_open, flags);
if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
{

@ -2865,6 +2865,10 @@ static void ShowDemoWindowPopups()
if (ImGui::Button("Delete.."))
ImGui::OpenPopup("Delete?");
// Always center this window when appearing
ImVec2 center(ImGui::GetIO().DisplaySize.x * 0.5f, ImGui::GetIO().DisplaySize.y * 0.5f);
ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
{
ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");

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