Docking: Documenting an issue. Renamed member of ImGuiDockFamily.

docking
omar 6 years ago
parent 6644f1ff64
commit b96b1f2412

@ -11219,11 +11219,11 @@ static bool DockNodeIsDropAllowedOne(ImGuiWindow* payload, ImGuiWindow* host_win
ImGuiDockFamily* host_family = host_window->DockNodeAsHost ? &host_window->DockNodeAsHost->DockFamily : &host_window->DockFamily; ImGuiDockFamily* host_family = host_window->DockNodeAsHost ? &host_window->DockNodeAsHost->DockFamily : &host_window->DockFamily;
ImGuiDockFamily* payload_family = &payload->DockFamily; ImGuiDockFamily* payload_family = &payload->DockFamily;
if (host_family->ID != payload_family->ID) if (host_family->FamilyId != payload_family->FamilyId)
{ {
if (host_family->ID != 0 && host_family->CompatibleWithFamilyZero && payload_family->ID == 0) if (host_family->FamilyId != 0 && host_family->CompatibleWithFamilyZero && payload_family->FamilyId == 0)
return true; return true;
if (payload_family->ID != 0 && payload_family->CompatibleWithFamilyZero && host_family->ID == 0) if (payload_family->FamilyId != 0 && payload_family->CompatibleWithFamilyZero && host_family->FamilyId == 0)
return true; return true;
return false; return false;
} }
@ -13068,7 +13068,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
settings->ViewportPos = window->ViewportPos; settings->ViewportPos = window->ViewportPos;
IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId); IM_ASSERT(window->DockNode == NULL || window->DockNode->ID == window->DockId);
settings->DockId = window->DockId; settings->DockId = window->DockId;
settings->DockFamilyId = window->DockFamily.ID; settings->DockFamilyId = window->DockFamily.FamilyId;
settings->DockOrder = window->DockOrder; settings->DockOrder = window->DockOrder;
settings->Collapsed = window->Collapsed; settings->Collapsed = window->Collapsed;
} }

@ -1446,11 +1446,11 @@ struct ImGuiPayload
// [BETA] For SetNextWindowDockFamily() and DockSpace() function // [BETA] For SetNextWindowDockFamily() and DockSpace() function
struct ImGuiDockFamily struct ImGuiDockFamily
{ {
ImGuiID ID; // 0 = unaffiliated ImGuiID FamilyId; // 0 = unaffiliated
bool CompatibleWithFamilyZero; // true = can be docked/merged with an unaffiliated window bool CompatibleWithFamilyZero; // true = can be docked/merged with an unaffiliated window
ImGuiDockFamily() { ID = 0; CompatibleWithFamilyZero = true; } ImGuiDockFamily() { FamilyId = 0; CompatibleWithFamilyZero = true; }
ImGuiDockFamily(ImGuiID id, bool compatible_with_family_zero = true) { ID = id; CompatibleWithFamilyZero = compatible_with_family_zero; } ImGuiDockFamily(ImGuiID family_id, bool compatible_with_family_zero = true) { FamilyId = family_id; CompatibleWithFamilyZero = compatible_with_family_zero; }
}; };
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------

@ -1539,6 +1539,8 @@ static void ShowDemoWindowWidgets()
ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window); ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
if (test_window) if (test_window)
{ {
// FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck.
// Could we fix this through an ImGuiDockFamily feature? Or an API call to tag our parent as "don't skip items"?
ImGui::Begin("Title bar Hovered/Active tests", &test_window); ImGui::Begin("Title bar Hovered/Active tests", &test_window);
if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered() if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered()
{ {

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