@ -1309,6 +1309,7 @@ struct ImDrawList
IMGUI_API void AddText ( const ImFont * font , float font_size , const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end = NULL , float wrap_width = 0.0f , const ImVec4 * cpu_fine_clip_rect = NULL ) ;
IMGUI_API void AddText ( const ImFont * font , float font_size , const ImVec2 & pos , ImU32 col , const char * text_begin , const char * text_end = NULL , float wrap_width = 0.0f , const ImVec4 * cpu_fine_clip_rect = NULL ) ;
IMGUI_API void AddImage ( ImTextureID user_texture_id , const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv_a = ImVec2 ( 0 , 0 ) , const ImVec2 & uv_b = ImVec2 ( 1 , 1 ) , ImU32 col = 0xFFFFFFFF ) ;
IMGUI_API void AddImage ( ImTextureID user_texture_id , const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv_a = ImVec2 ( 0 , 0 ) , const ImVec2 & uv_b = ImVec2 ( 1 , 1 ) , ImU32 col = 0xFFFFFFFF ) ;
IMGUI_API void AddImageQuad ( ImTextureID user_texture_id , const ImVec2 & a , const ImVec2 & b , const ImVec2 & c , const ImVec2 & d , const ImVec2 & uv_a = ImVec2 ( 0 , 0 ) , const ImVec2 & uv_b = ImVec2 ( 1 , 0 ) , const ImVec2 & uv_c = ImVec2 ( 1 , 1 ) , const ImVec2 & uv_d = ImVec2 ( 0 , 1 ) , ImU32 col = 0xFFFFFFFF ) ;
IMGUI_API void AddImageQuad ( ImTextureID user_texture_id , const ImVec2 & a , const ImVec2 & b , const ImVec2 & c , const ImVec2 & d , const ImVec2 & uv_a = ImVec2 ( 0 , 0 ) , const ImVec2 & uv_b = ImVec2 ( 1 , 0 ) , const ImVec2 & uv_c = ImVec2 ( 1 , 1 ) , const ImVec2 & uv_d = ImVec2 ( 0 , 1 ) , ImU32 col = 0xFFFFFFFF ) ;
IMGUI_API void AddImageRounded ( ImTextureID user_texture_id , const ImVec2 & a , const ImVec2 & b , float rounding , const ImVec2 & uv_a = ImVec2 ( 0 , 0 ) , const ImVec2 & uv_b = ImVec2 ( 1 , 1 ) , ImU32 col = 0xFFFFFFFF , int rounding_corners = ~ 0 ) ;
IMGUI_API void AddPolyline ( const ImVec2 * points , const int num_points , ImU32 col , bool closed , float thickness , bool anti_aliased ) ;
IMGUI_API void AddPolyline ( const ImVec2 * points , const int num_points , ImU32 col , bool closed , float thickness , bool anti_aliased ) ;
IMGUI_API void AddConvexPolyFilled ( const ImVec2 * points , const int num_points , ImU32 col , bool anti_aliased ) ;
IMGUI_API void AddConvexPolyFilled ( const ImVec2 * points , const int num_points , ImU32 col , bool anti_aliased ) ;
IMGUI_API void AddBezierCurve ( const ImVec2 & pos0 , const ImVec2 & cp0 , const ImVec2 & cp1 , const ImVec2 & pos1 , ImU32 col , float thickness , int num_segments = 0 ) ;
IMGUI_API void AddBezierCurve ( const ImVec2 & pos0 , const ImVec2 & cp0 , const ImVec2 & cp1 , const ImVec2 & pos1 , ImU32 col , float thickness , int num_segments = 0 ) ;
@ -1348,6 +1349,7 @@ struct ImDrawList
inline void PrimVtx ( const ImVec2 & pos , const ImVec2 & uv , ImU32 col ) { PrimWriteIdx ( ( ImDrawIdx ) _VtxCurrentIdx ) ; PrimWriteVtx ( pos , uv , col ) ; }
inline void PrimVtx ( const ImVec2 & pos , const ImVec2 & uv , ImU32 col ) { PrimWriteIdx ( ( ImDrawIdx ) _VtxCurrentIdx ) ; PrimWriteVtx ( pos , uv , col ) ; }
IMGUI_API void UpdateClipRect ( ) ;
IMGUI_API void UpdateClipRect ( ) ;
IMGUI_API void UpdateTextureID ( ) ;
IMGUI_API void UpdateTextureID ( ) ;
IMGUI_API void PrimDistributeUV ( ImDrawVert * start , ImDrawVert * end , const ImVec2 & a , const ImVec2 & b , const ImVec2 & uv_a , const ImVec2 & uv_b , bool clamp ) ;
} ;
} ;
// All draw data to render an ImGui frame
// All draw data to render an ImGui frame