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@ -15,44 +15,46 @@
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// Data
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// Data
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static ALLEGRO_DISPLAY* g_Display = NULL;
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static ALLEGRO_DISPLAY* g_Display = NULL;
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static ALLEGRO_BITMAP* g_Surface = NULL;
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static ALLEGRO_BITMAP* g_Texture = NULL;
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static double g_Time = 0.0;
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static double g_Time = 0.0;
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static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
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static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
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static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
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static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->ELEMENT))
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{
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const float width = ImGui::GetIO().DisplaySize.x;
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const float height = ImGui::GetIO().DisplaySize.y;
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const float bw = al_get_bitmap_width(g_Surface);
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struct ImDrawVertAllegro
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const float bh = al_get_bitmap_height(g_Surface);
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{
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ImVec2 pos;
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ImVec2 uv;
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ALLEGRO_COLOR col;
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};
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static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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{
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int op, src, dst;
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int op, src, dst;
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al_get_blender(&op, &src, &dst);
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al_get_blender(&op, &src, &dst);
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al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
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al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
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#define OFFSETOF(TYPE, ELEMENT) ((size_t)&(((TYPE *)0)->Element))
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for (int n = 0; n < cmd_lists_count; n++)
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for (int n=0; n < cmd_lists_count; ++n)
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{
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{
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const ImDrawList* cmd_list = cmd_lists[n];
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const ImDrawList* cmd_list = cmd_lists[n];
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static ImVector<ALLEGRO_VERTEX> vertices;
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vertices.reserve(cmd_list->vtx_buffer.size());
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// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats
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vertices.clear();
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static ImVector<ImDrawVertAllegro> vertices;
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vertices.resize(cmd_list->vtx_buffer.size());
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for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i)
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for (int i = 0; i < cmd_list->vtx_buffer.size(); ++i)
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{
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{
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ALLEGRO_VERTEX v;
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const ImDrawVert &dv = cmd_list->vtx_buffer[i];
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const ImDrawVert &dv = cmd_list->vtx_buffer[i];
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v.x = dv.pos.x;
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ImDrawVertAllegro v;
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v.y = dv.pos.y;
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v.pos = dv.pos;
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v.z = 0;
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v.uv = dv.uv;
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v.u = dv.uv.x * bw;
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v.v = dv.uv.y * bh;
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unsigned char *c = (unsigned char*)&dv.col;
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unsigned char *c = (unsigned char*)&dv.col;
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v.color = al_map_rgba(c[0], c[1], c[2], c[3]);
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v.col = al_map_rgba(c[0], c[1], c[2], c[3]);
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vertices.push_back(v);
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vertices[i] = v;
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}
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}
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int vtx_offset = 0;
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int vtx_offset = 0;
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for (size_t cmd_i=0; cmd_i < cmd_list->commands.size(); ++cmd_i)
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for (int cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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{
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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if (pcmd->user_callback)
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if (pcmd->user_callback)
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@ -61,16 +63,15 @@ static void ImGui_ImplA5_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_l
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}
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}
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else
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else
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{
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{
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ALLEGRO_BITMAP *tex = (ALLEGRO_BITMAP*)pcmd->texture_id;
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ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->texture_id;
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al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z-pcmd->clip_rect.x, pcmd->clip_rect.w-pcmd->clip_rect.y);
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al_set_clipping_rectangle(pcmd->clip_rect.x, pcmd->clip_rect.y, pcmd->clip_rect.z-pcmd->clip_rect.x, pcmd->clip_rect.w-pcmd->clip_rect.y);
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al_draw_prim(&vertices[0], NULL, tex, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
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al_draw_prim(&vertices[0], g_VertexDecl, texture, vtx_offset, vtx_offset+pcmd->vtx_count, ALLEGRO_PRIM_TRIANGLE_LIST);
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}
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}
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vtx_offset += pcmd->vtx_count;
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vtx_offset += pcmd->vtx_count;
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}
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}
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}
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}
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#undef OFFSETOF
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// restore state
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// Restore modified state
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al_set_blender(op, src, dst);
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al_set_blender(op, src, dst);
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al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
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al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
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}
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}
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@ -112,7 +113,7 @@ bool Imgui_ImplA5_CreateDeviceObjects()
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// Store our identifier
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// Store our identifier
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io.Fonts->TexID = (void*)cloned_img;
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io.Fonts->TexID = (void*)cloned_img;
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g_Surface = cloned_img;
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g_Texture = cloned_img;
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// Cleanup (don't clear the input data if you want to append new fonts later)
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// Cleanup (don't clear the input data if you want to append new fonts later)
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io.Fonts->ClearInputData();
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io.Fonts->ClearInputData();
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@ -129,11 +130,11 @@ bool Imgui_ImplA5_CreateDeviceObjects()
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void ImGui_ImplA5_InvalidateDeviceObjects()
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void ImGui_ImplA5_InvalidateDeviceObjects()
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{
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{
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if (g_Surface)
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if (g_Texture)
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{
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{
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al_destroy_bitmap(g_Surface);
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al_destroy_bitmap(g_Texture);
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ImGui::GetIO().Fonts->TexID = NULL;
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ImGui::GetIO().Fonts->TexID = NULL;
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g_Surface = NULL;
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g_Texture = NULL;
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}
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}
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if (g_MouseCursorInvisible)
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if (g_MouseCursorInvisible)
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{
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{
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@ -146,6 +147,18 @@ bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
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{
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{
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g_Display = display;
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g_Display = display;
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// Create custom vertex declaration.
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// Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
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// We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
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ALLEGRO_VERTEX_ELEMENT elems[] =
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{
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{ ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, pos) },
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{ ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, OFFSETOF(ImDrawVertAllegro, uv) },
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{ ALLEGRO_PRIM_COLOR_ATTR, 0, OFFSETOF(ImDrawVertAllegro, col) },
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{ 0, 0, 0 }
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};
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g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
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io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
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io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
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io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
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@ -207,7 +220,7 @@ bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
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void ImGui_ImplA5_NewFrame()
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void ImGui_ImplA5_NewFrame()
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{
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{
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if (!g_Surface)
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if (!g_Texture)
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Imgui_ImplA5_CreateDeviceObjects();
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Imgui_ImplA5_CreateDeviceObjects();
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ImGuiIO &io = ImGui::GetIO();
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ImGuiIO &io = ImGui::GetIO();
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