ImFont: Cleanup to be compatible with over-sampling (not enabled)

docking
ocornut 9 years ago
parent fc6545830b
commit c02f9b58ef

@ -9660,6 +9660,7 @@ struct ImFontAtlas::ImFontAtlasData
stbrp_rect* Rects;
stbtt_pack_range* Ranges;
int RangesCount;
int OversampleH, OversampleV;
};
ImFontAtlas::ImFontAtlas()
@ -9762,7 +9763,6 @@ ImFont* ImFontAtlas::AddFontDefault()
const void* ttf_compressed;
GetDefaultCompressedFontDataTTF(&ttf_compressed, &ttf_compressed_size);
ImFont* font = AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, 13.0f, GetGlyphRangesDefault(), 0);
font->DisplayOffset.y += 1;
return font;
}
@ -9795,6 +9795,7 @@ ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float si
data->TTFData = ttf_data;
data->TTFDataSize = ttf_size;
data->SizePixels = size_pixels;
data->OversampleH = data->OversampleV = 1;
data->GlyphRanges = glyph_ranges;
data->FontNo = font_no;
InputData.push_back(data);
@ -9854,11 +9855,11 @@ bool ImFontAtlas::Build()
stbtt_pack_context spc;
int ret = stbtt_PackBegin(&spc, NULL, TexWidth, max_tex_height, 0, 1, NULL);
IM_ASSERT(ret);
stbtt_PackSetOversampling(&spc, 1, 1);
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
ImVector<stbrp_rect> extra_rects;
RenderCustomTexData(0, &extra_rects);
stbtt_PackSetOversampling(&spc, 1, 1);
stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rects[0], extra_rects.Size);
for (int i = 0; i < extra_rects.Size; i++)
if (extra_rects[i].was_packed)
@ -9903,6 +9904,7 @@ bool ImFontAtlas::Build()
// Pack
data.Rects = buf_rects + buf_rects_n;
buf_rects_n += glyph_count;
stbtt_PackSetOversampling(&spc, data.OversampleH, data.OversampleV);
const int n = stbtt_PackFontRangesGatherRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects);
stbrp_pack_rects((stbrp_context*)spc.pack_info, data.Rects, n);
@ -9926,6 +9928,7 @@ bool ImFontAtlas::Build()
for (int input_i = 0; input_i < InputData.Size; input_i++)
{
ImFontAtlasData& data = *InputData[input_i];
stbtt_PackSetOversampling(&spc, data.OversampleH, data.OversampleV);
ret = stbtt_PackFontRangesRenderIntoRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects);
data.Rects = NULL;
}
@ -9949,8 +9952,6 @@ bool ImFontAtlas::Build()
data.OutFont->Descent = (font_descent * font_scale);
data.OutFont->Glyphs.resize(0);
const float uv_scale_x = 1.0f / TexWidth;
const float uv_scale_y = 1.0f / TexHeight;
const int character_spacing_x = 1;
for (int i = 0; i < data.RangesCount; i++)
{
@ -9960,19 +9961,19 @@ bool ImFontAtlas::Build()
const stbtt_packedchar& pc = range.chardata_for_range[char_idx];
if (!pc.x0 && !pc.x1 && !pc.y0 && !pc.y1)
continue;
stbtt_aligned_quad q;
float dummy_x = 0.0f, dummy_y = 0.0f;
stbtt_GetPackedQuad(range.chardata_for_range, TexWidth, TexHeight, char_idx, &dummy_x, &dummy_y, &q, 0);
data.OutFont->Glyphs.resize(data.OutFont->Glyphs.Size + 1);
ImFont::Glyph& glyph = data.OutFont->Glyphs.back();
glyph.Codepoint = (ImWchar)(range.first_unicode_char_in_range + char_idx);
glyph.X0 = (signed short)(pc.xoff);
glyph.Y0 = (signed short)(pc.yoff + (int)(font_ascent * font_scale));
glyph.X1 = glyph.X0 + ((signed short)pc.x1 - pc.x0 + 1);
glyph.Y1 = glyph.Y0 + ((signed short)pc.y1 - pc.y0 + 1);
glyph.XAdvance = (signed short)(pc.xadvance + character_spacing_x); // Bake spacing into XAdvance
glyph.U0 = ((float)pc.x0 - 0.5f) * uv_scale_x;
glyph.V0 = ((float)pc.y0 - 0.5f) * uv_scale_y;
glyph.U1 = ((float)pc.x0 - 0.5f + (glyph.X1 - glyph.X0)) * uv_scale_x;
glyph.V1 = ((float)pc.y0 - 0.5f + (glyph.Y1 - glyph.Y0)) * uv_scale_y;
glyph.X0 = q.x0; glyph.Y0 = q.y0; glyph.X1 = q.x1; glyph.Y1 = q.y1;
glyph.U0 = q.s0; glyph.V0 = q.t0; glyph.U1 = q.s1; glyph.V1 = q.t1;
glyph.Y0 += (float)(int)(data.OutFont->Ascent + 0.5f);
glyph.Y1 += (float)(int)(data.OutFont->Ascent + 0.5f);
glyph.XAdvance = (float)(int)(pc.xadvance + character_spacing_x + 0.5f); // Bake spacing into XAdvance
}
}
@ -10202,7 +10203,7 @@ ImFont::~ImFont()
void ImFont::Clear()
{
FontSize = 0.0f;
DisplayOffset = ImVec2(-0.5f, 0.5f);
DisplayOffset = ImVec2(0.0f, 1.0f);
Ascent = Descent = 0.0f;
ContainerAtlas = NULL;
Glyphs.clear();

@ -1184,8 +1184,8 @@ struct ImFont
struct Glyph
{
ImWchar Codepoint;
signed short XAdvance;
signed short X0, Y0, X1, Y1;
float XAdvance;
float X0, Y0, X1, Y1;
float U0, V0, U1, V1; // Texture coordinates
};
float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]

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