Internal SliderBehaviour() function now supports vertical sliders

docking
ocornut 10 years ago
parent ce8150ce69
commit c1547dd79e

@ -4735,7 +4735,7 @@ static void ParseFormat(const char* fmt, int& decimal_precision)
} }
} }
static bool SliderBehaviour(const ImGuiAabb& frame_bb, const ImGuiAabb& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision) static bool SliderBehaviour(const ImGuiAabb& frame_bb, const ImGuiAabb& slider_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -4747,15 +4747,15 @@ static bool SliderBehaviour(const ImGuiAabb& frame_bb, const ImGuiAabb& slider_b
const bool is_finite = (v_min != -FLT_MAX && v_min != FLT_MAX && v_max != -FLT_MAX && v_max != FLT_MAX); const bool is_finite = (v_min != -FLT_MAX && v_min != FLT_MAX && v_max != -FLT_MAX && v_max != FLT_MAX);
const bool is_non_linear = abs(power - 1.0f) > 0.0001f; const bool is_non_linear = abs(power - 1.0f) > 0.0001f;
const float slider_w = slider_bb.GetWidth(); const float slider_sz = horizontal ? slider_bb.GetWidth() : slider_bb.GetHeight();
float grab_size_in_pixels; float grab_sz;
if (decimal_precision > 0 || !is_finite) if (decimal_precision > 0 || !is_finite)
grab_size_in_pixels = style.GrabMinSize; grab_sz = style.GrabMinSize;
else else
grab_size_in_pixels = ImMax(1.0f * (slider_w / (v_max-v_min+1.0f)), style.GrabMinSize); // Integer sliders, if possible have the grab size represent 1 unit grab_sz = ImMax(1.0f * (slider_sz / (v_max-v_min+1.0f)), style.GrabMinSize); // Integer sliders, if possible have the grab size represent 1 unit
const float slider_effective_w = slider_bb.GetWidth() - grab_size_in_pixels; const float slider_usable_sz = slider_sz - grab_sz;
const float slider_effective_x1 = slider_bb.Min.x + grab_size_in_pixels*0.5f; const float slider_usable_pos_min = (horizontal ? slider_bb.Min.x : slider_bb.Min.y) + grab_sz*0.5f;
const float slider_effective_x2 = slider_bb.Max.x - grab_size_in_pixels*0.5f; const float slider_usable_pos_max = (horizontal ? slider_bb.Max.x : slider_bb.Max.y) - grab_sz*0.5f;
bool value_changed = false; bool value_changed = false;
@ -4781,7 +4781,10 @@ static bool SliderBehaviour(const ImGuiAabb& frame_bb, const ImGuiAabb& slider_b
{ {
if (g.IO.MouseDown[0]) if (g.IO.MouseDown[0])
{ {
const float normalized_pos = ImClamp((g.IO.MousePos.x - slider_effective_x1) / slider_effective_w, 0.0f, 1.0f); const float mouse_abs_pos = horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
if (!horizontal)
normalized_pos = 1.0f - normalized_pos;
float new_value; float new_value;
if (is_non_linear) if (is_non_linear)
@ -4857,8 +4860,14 @@ static bool SliderBehaviour(const ImGuiAabb& frame_bb, const ImGuiAabb& slider_b
} }
// Draw // Draw
const float grab_x = ImLerp(slider_effective_x1, slider_effective_x2, grab_t); if (!horizontal)
const ImGuiAabb grab_bb(ImVec2(grab_x-grab_size_in_pixels*0.5f,frame_bb.Min.y+2.0f), ImVec2(grab_x+grab_size_in_pixels*0.5f,frame_bb.Max.y-2.0f)); grab_t = 1.0f - grab_t;
const float grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, grab_t);
ImGuiAabb grab_bb;
if (horizontal)
grab_bb = ImGuiAabb(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + 2.0f), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - 2.0f));
else
grab_bb = ImGuiAabb(ImVec2(frame_bb.Min.x + 2.0f, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - 2.0f, grab_pos + grab_sz*0.5f));
window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab)); window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab));
} }
@ -4925,7 +4934,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
ItemSize(bb); ItemSize(bb);
// Actual slider behavior + render grab // Actual slider behavior + render grab
bool value_changed = SliderBehaviour(frame_bb, slider_bb, id, v, v_min, v_max, power, decimal_precision); bool value_changed = SliderBehaviour(frame_bb, slider_bb, id, v, v_min, v_max, power, decimal_precision, true);
// Display value using user-provided display format so user can add prefix/suffix/decorations to the value. // Display value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64]; char value_buf[64];

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