Made some internal parameters names more consistent

docking
ocornut 10 years ago
parent c51be42f28
commit c2a68bb413

@ -416,13 +416,13 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool
static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false); static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
static void SetFont(ImFont* font); static void SetFont(ImFont* font);
static bool ItemAdd(const ImGuiAabb& aabb, const ImGuiID* id); static bool ItemAdd(const ImGuiAabb& bb, const ImGuiID* id);
static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL); static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL); static void ItemSize(const ImGuiAabb& bb, ImVec2* adjust_start_offset = NULL);
static void PushColumnClipRect(int column_index = -1); static void PushColumnClipRect(int column_index = -1);
static bool IsClipped(const ImGuiAabb& aabb); static bool IsClipped(const ImGuiAabb& bb);
static bool IsMouseHoveringBox(const ImGuiAabb& box); static bool IsMouseHoveringBox(const ImGuiAabb& bb);
static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true); static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
static bool CloseWindowButton(bool* p_opened = NULL); static bool CloseWindowButton(bool* p_opened = NULL);
@ -2346,13 +2346,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
// Test if mouse cursor is hovering given aabb // Test if mouse cursor is hovering given aabb
// NB- Box is clipped by our current clip setting // NB- Box is clipped by our current clip setting
// NB- Expand the aabb to be generous on imprecise inputs systems (g.Style.TouchExtraPadding) // NB- Expand the aabb to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
static bool IsMouseHoveringBox(const ImGuiAabb& box) static bool IsMouseHoveringBox(const ImGuiAabb& bb)
{ {
ImGuiState& g = *GImGui; ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
// Clip // Clip
ImGuiAabb box_clipped = box; ImGuiAabb box_clipped = bb;
if (!window->ClipRectStack.empty()) if (!window->ClipRectStack.empty())
{ {
const ImVec4 clip_rect = window->ClipRectStack.back(); const ImVec4 clip_rect = window->ClipRectStack.back();
@ -6270,9 +6270,9 @@ static void ItemSize(ImVec2 size, ImVec2* adjust_vertical_offset)
window->DC.CurrentLineHeight = 0.0f; window->DC.CurrentLineHeight = 0.0f;
} }
static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset) static void ItemSize(const ImGuiAabb& bb, ImVec2* adjust_start_offset)
{ {
ItemSize(aabb.GetSize(), adjust_start_offset); ItemSize(bb.GetSize(), adjust_start_offset);
} }
static bool IsClipped(const ImGuiAabb& bb) static bool IsClipped(const ImGuiAabb& bb)

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