ImFont: stb_truetype now rounding Ascent/Descent the same way as freetype does, they seem to vertically align better this way.

docking
omar 7 years ago
parent 30c469f7c5
commit c433bbcd8e

@ -1820,8 +1820,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
int unscaled_ascent, unscaled_descent, unscaled_line_gap; int unscaled_ascent, unscaled_descent, unscaled_line_gap;
stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); stbtt_GetFontVMetrics(&tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
const float ascent = unscaled_ascent * font_scale; const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
const float descent = unscaled_descent * font_scale; const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
const float off_x = cfg.GlyphOffset.x; const float off_x = cfg.GlyphOffset.x;
const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); const float off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);

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