IMGUI_APIvoidSetCursorScreenPos(constImVec2&pos);// cursor position in absolute screen coordinates [0..io.DisplaySize]
IMGUI_APIvoidSetCursorScreenPos(constImVec2&pos);// cursor position in absolute screen coordinates [0..io.DisplaySize]
IMGUI_APIvoidAlignFirstTextHeightToWidgets();// call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
IMGUI_APIvoidAlignFirstTextHeightToWidgets();// call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
IMGUI_APIfloatGetTextLineHeight();// height of font == GetWindowFontSize()
IMGUI_APIfloatGetTextLineHeight();// height of font == GetWindowFontSize()
IMGUI_APIfloatGetTextLineHeightWithSpacing();// spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
IMGUI_APIfloatGetTextLineHeightWithSpacing();// distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
IMGUI_APIfloatGetItemsLineHeightWithSpacing();
IMGUI_APIfloatGetItemsLineHeightWithSpacing();// distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
// ID scopes
// ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them