Added Bullet() + usage examples

docking
ocornut 10 years ago
parent 0df8ff6931
commit c51be42f28

@ -4242,6 +4242,28 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, const bool d
return opened;
}
void ImGui::Bullet()
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
return;
const ImGuiStyle& style = g.Style;
const float line_height = window->FontSize();
const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height, line_height));
ItemSize(bb);
if (!ItemAdd(bb, NULL))
return;
// Render
const float bullet_size = line_height*0.15f;
window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, window->Color(ImGuiCol_Text));
// Stay on same line
ImGui::SameLine(0, -1);
}
// Text with a little bullet aligned to the typical tree node.
void ImGui::BulletTextV(const char* fmt, va_list args)
{
@ -4250,12 +4272,11 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
if (window->SkipItems)
return;
const ImGuiStyle& style = g.Style;
static char buf[1024];
const char* text_begin = buf;
const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
const ImGuiStyle& style = g.Style;
const float line_height = window->FontSize();
const ImVec2 text_size = CalcTextSize(text_begin, text_end, true);
const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(line_height + (text_size.x > 0.0f ? (style.FramePadding.x*2) : 0.0f),0) + text_size); // Empty text doesn't add padding
@ -8302,7 +8323,9 @@ void ImGui::ShowTestWindow(bool* opened)
{
ImGui::BulletText("Bullet point 1");
ImGui::BulletText("Bullet point 2\nOn multiple lines");
ImGui::BulletText("Bullet point 3");
ImGui::Bullet(); ImGui::Text("Bullet point 3 (two calls)");
ImGui::Bullet(); ImGui::SmallButton("Button 1");
ImGui::Bullet(); ImGui::SmallButton("Button 2");
ImGui::TreePop();
}

@ -252,6 +252,7 @@ namespace ImGui
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text.
IMGUI_API void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets
IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
IMGUI_API void Bullet();
IMGUI_API void BulletText(const char* fmt, ...);
IMGUI_API void BulletTextV(const char* fmt, va_list args);
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0), bool repeat_when_held = false);

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