Comments, reworded some !(xxx && xxx) complex expression to be a little less confusing.

docking
ocornut 4 years ago
parent 90c0c0c163
commit c658cba22b

@ -2906,7 +2906,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
} }
// Allow wrapping after punctuation. // Allow wrapping after punctuation.
inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
} }
// We ignore blank width at the end of the line (they can be skipped) // We ignore blank width at the end of the line (they can be skipped)

@ -557,7 +557,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1) if ((flags & ImGuiButtonFlags_PressedOnRelease) && mouse_button_released != -1)
{ {
// Repeat mode trumps on release behavior // Repeat mode trumps on release behavior
if (!((flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay)) const bool has_repeated_at_least_once = (flags & ImGuiButtonFlags_Repeat) && g.IO.MouseDownDurationPrev[mouse_button_released] >= g.IO.KeyRepeatDelay;
if (!has_repeated_at_least_once)
pressed = true; pressed = true;
ClearActiveID(); ClearActiveID();
} }
@ -3469,18 +3470,22 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
// Generic named filters // Generic named filters
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific)) if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))
{ {
// Allow 0-9 . - + * /
if (flags & ImGuiInputTextFlags_CharsDecimal) if (flags & ImGuiInputTextFlags_CharsDecimal)
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/')) if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/'))
return false; return false;
// Allow 0-9 . - + * / e E
if (flags & ImGuiInputTextFlags_CharsScientific) if (flags & ImGuiInputTextFlags_CharsScientific)
if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E')) if (!(c >= '0' && c <= '9') && (c != '.') && (c != '-') && (c != '+') && (c != '*') && (c != '/') && (c != 'e') && (c != 'E'))
return false; return false;
// Allow 0-9 a-F A-F
if (flags & ImGuiInputTextFlags_CharsHexadecimal) if (flags & ImGuiInputTextFlags_CharsHexadecimal)
if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F')) if (!(c >= '0' && c <= '9') && !(c >= 'a' && c <= 'f') && !(c >= 'A' && c <= 'F'))
return false; return false;
// Turn a-z into A-Z
if (flags & ImGuiInputTextFlags_CharsUppercase) if (flags & ImGuiInputTextFlags_CharsUppercase)
if (c >= 'a' && c <= 'z') if (c >= 'a' && c <= 'z')
*p_char = (c += (unsigned int)('A'-'a')); *p_char = (c += (unsigned int)('A'-'a'));
@ -4283,7 +4288,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
PopFont(); PopFont();
// Log as text // Log as text
if (g.LogEnabled && !(is_password && !is_displaying_hint)) if (g.LogEnabled && (!is_password || is_displaying_hint))
LogRenderedText(&draw_pos, buf_display, buf_display_end); LogRenderedText(&draw_pos, buf_display, buf_display_end);
if (label_size.x > 0) if (label_size.x > 0)
@ -7157,7 +7162,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs)) if (tab_bar->Tabs.Size == 1 && !(tab_bar->Flags & ImGuiTabBarFlags_AutoSelectNewTabs))
tab_contents_visible = true; tab_contents_visible = true;
if (tab_appearing && !(tab_bar_appearing && !tab_is_new)) // Note that tab_is_new is not necessarily the same as tab_appearing! When a tab bar stops being submitted
// and then gets submitted again, the tabs will have 'tab_appearing=true' but 'tab_is_new=false'.
if (tab_appearing && (!tab_bar_appearing || tab_is_new))
{ {
PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true); PushItemFlag(ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus, true);
ItemAdd(ImRect(), id); ItemAdd(ImRect(), id);
@ -7275,7 +7282,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
} }
// [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed. // [Public] This is call is 100% optional but it allows to remove some one-frame glitches when a tab has been unexpectedly removed.
// To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem() // To use it to need to call the function SetTabItemClosed() after BeginTabBar() and before any call to BeginTabItem().
// Tabs closed by the close button will automatically be flagged to avoid this issue.
// FIXME: We should aim to support calling SetTabItemClosed() after the tab submission (for next frame)
void ImGui::SetTabItemClosed(const char* label) void ImGui::SetTabItemClosed(const char* label)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;

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