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@ -425,11 +425,6 @@ static ImU32 ImCrc32(const void* data, size_t data_size, ImU32 seed);
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static bool ImLoadFileToMemory(const char* filename, const char* file_open_mode, void** out_file_data, size_t* out_file_size, size_t padding_bytes = 0);
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static int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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// Helpers: Color Conversion
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static ImU32 ImConvertColorFloat4ToU32(const ImVec4& in);
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static void ImConvertColorRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
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static void ImConvertColorHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
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// Helpers: UTF-8 <> wchar
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static int ImTextCharToUtf8(char* buf, size_t buf_size, unsigned int in_char); // return output UTF-8 bytes count
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static ptrdiff_t ImTextStrToUtf8(char* buf, size_t buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
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@ -701,7 +696,7 @@ static size_t ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_li
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return (w == -1) ? buf_size : (size_t)w;
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}
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static ImU32 ImConvertColorFloat4ToU32(const ImVec4& in)
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ImU32 ImGui::ColorConvertFloat4ToU32(const ImVec4& in)
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{
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ImU32 out = ((ImU32)(ImSaturate(in.x)*255.f));
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out |= ((ImU32)(ImSaturate(in.y)*255.f) << 8);
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@ -712,7 +707,7 @@ static ImU32 ImConvertColorFloat4ToU32(const ImVec4& in)
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// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
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// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
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static void ImConvertColorRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
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void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
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{
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float K = 0.f;
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if (g < b)
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@ -734,7 +729,7 @@ static void ImConvertColorRGBtoHSV(float r, float g, float b, float& out_h, floa
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// Convert hsv floats ([0-1],[0-1],[0-1]) to rgb floats ([0-1],[0-1],[0-1]), from Foley & van Dam p593
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// also http://en.wikipedia.org/wiki/HSL_and_HSV
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static void ImConvertColorHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b)
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void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b)
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{
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if (s == 0.0f)
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{
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@ -1085,8 +1080,8 @@ public:
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float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; }
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ImGuiAabb TitleBarAabb() const { return ImGuiAabb(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); }
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ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & ImGuiWindowFlags_ShowBorders)) ? ImVec2(1,1) : GImGui.Style.WindowPadding; }
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ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui.Style.Colors[idx]; c.w *= GImGui.Style.Alpha * a; return ImConvertColorFloat4ToU32(c); }
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ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui.Style.Alpha; return ImConvertColorFloat4ToU32(c); }
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ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui.Style.Colors[idx]; c.w *= GImGui.Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); }
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ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui.Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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};
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static ImGuiWindow* GetCurrentWindow()
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@ -5591,7 +5586,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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const ImVec4 col_display(fx, fy, fz, 1.0f);
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if (edit_mode == ImGuiColorEditMode_HSV)
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ImConvertColorRGBtoHSV(fx, fy, fz, fx, fy, fz);
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ImGui::ColorConvertRGBtoHSV(fx, fy, fz, fx, fy, fz);
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int ix = (int)(fx * 255.0f + 0.5f);
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int iy = (int)(fy * 255.0f + 0.5f);
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@ -5693,7 +5688,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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fz = iz / 255.0f;
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fw = iw / 255.0f;
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if (edit_mode == 1)
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ImConvertColorHSVtoRGB(fx, fy, fz, fx, fy, fz);
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ImGui::ColorConvertHSVtoRGB(fx, fy, fz, fx, fy, fz);
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if (value_changed)
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{
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