CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600)

docking
omar 5 years ago
parent c487bc52a2
commit cb7ba60d3f

@ -51,6 +51,7 @@ Other Changes:
- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567) - Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
- ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple - ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple
options. (#2587, broken in 1.69 by #2384). options. (#2587, broken in 1.69 by #2384).
- CollapsingHeader: Better clipping when a close button is enabled and it overlaps the label. (#600)
- Scrollbar: Very minor bounding box adjustment to cope with various border size. - Scrollbar: Very minor bounding box adjustment to cope with various border size.
- Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the - Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the
collapsing/docking button to the other side of the title bar. collapsing/docking button to the other side of the title bar.

@ -361,6 +361,12 @@ enum ImGuiSelectableFlagsPrivate_
ImGuiSelectableFlags_AllowItemOverlap = 1 << 24 ImGuiSelectableFlags_AllowItemOverlap = 1 << 24
}; };
// Extend ImGuiTreeNodeFlags_
enum ImGuiTreeNodeFlagsPrivate_
{
ImGuiTreeNodeFlags_ClipLabelForTrailingButton = 1 << 20
};
enum ImGuiSeparatorFlags_ enum ImGuiSeparatorFlags_
{ {
ImGuiSeparatorFlags_None = 0, ImGuiSeparatorFlags_None = 0,

@ -5131,8 +5131,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
if (display_frame) if (display_frame)
{ {
// Framed header expand a little outside the default padding // Framed header expand a little outside the default padding
frame_bb.Min.x -= (float)(int)(window->WindowPadding.x*0.5f) - 1; frame_bb.Min.x -= (float)(int)(window->WindowPadding.x * 0.5f) - 1;
frame_bb.Max.x += (float)(int)(window->WindowPadding.x*0.5f) - 1; frame_bb.Max.x += (float)(int)(window->WindowPadding.x * 0.5f) - 1;
} }
const float text_offset_x = (g.FontSize + (display_frame ? padding.x*3 : padding.x*2)); // Collapser arrow width + Spacing const float text_offset_x = (g.FontSize + (display_frame ? padding.x*3 : padding.x*2)); // Collapser arrow width + Spacing
@ -5229,6 +5229,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, col, true, style.FrameRounding);
RenderNavHighlight(frame_bb, id, nav_highlight_flags); RenderNavHighlight(frame_bb, id, nav_highlight_flags);
RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f); RenderArrow(frame_bb.Min + ImVec2(padding.x, text_base_offset_y), is_open ? ImGuiDir_Down : ImGuiDir_Right, 1.0f);
if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)
frame_bb.Max.x -= g.FontSize + style.FramePadding.x;
if (g.LogEnabled) if (g.LogEnabled)
{ {
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here. // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
@ -5355,7 +5357,8 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
return false; return false;
ImGuiID id = window->GetID(label); ImGuiID id = window->GetID(label);
bool is_open = TreeNodeBehavior(id, flags | ImGuiTreeNodeFlags_CollapsingHeader | (p_open ? ImGuiTreeNodeFlags_AllowItemOverlap : 0), label); flags |= ImGuiTreeNodeFlags_CollapsingHeader | (p_open ? ImGuiTreeNodeFlags_AllowItemOverlap | ImGuiTreeNodeFlags_ClipLabelForTrailingButton : 0);
bool is_open = TreeNodeBehavior(id, flags, label);
if (p_open) if (p_open)
{ {
// Create a small overlapping close button // Create a small overlapping close button
@ -5364,8 +5367,9 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiItemHoveredDataBackup last_item_backup; ImGuiItemHoveredDataBackup last_item_backup;
float button_size = g.FontSize; float button_size = g.FontSize;
ImVec2 button_pos = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x * 2.0f - button_size, window->DC.LastItemRect.Min.y); float button_x = ImMax(window->DC.LastItemRect.Min.x, window->DC.LastItemRect.Max.x - g.Style.FramePadding.x * 2.0f - button_size);
if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), button_pos)) float button_y = window->DC.LastItemRect.Min.y;
if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), ImVec2(button_x, button_y)))
*p_open = false; *p_open = false;
last_item_backup.Restore(); last_item_backup.Restore();
} }

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