@ -5,8 +5,9 @@
// Implemented features:
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space).
// Issues:
// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
// [ ] Platform: Multi-viewport / platform windows.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
@ -14,13 +15,17 @@
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
// Read online: https://github.com/ocornut/imgui/tree/master/docs
#include "imgui.h"
#include "imgui_impl_osx.h"
#import "imgui.h"
#import "imgui_impl_osx.h"
#import <Cocoa/Cocoa.h>
#include <mach/mach_time.h>
#import <mach/mach_time.h>
#import <Carbon/Carbon.h>
#import <GameController/GameController.h>
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2021-12-13: *BREAKING CHANGE* Add NSView parameter to ImGui_ImplOSX_Init(). Generally fix keyboard support. Using kVK_* codes for keyboard keys.
// 2021-12-13: Add game controller support.
// 2021-09-21: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards.
// 2021-08-17: Calling io.AddFocusEvent() on NSApplicationDidBecomeActiveNotification/NSApplicationDidResignActiveNotification events.
// 2021-06-23: Inputs: Added a fix for shortcuts using CTRL key instead of CMD key.
@ -38,15 +43,17 @@
// 2018-07-07: Initial version.
@class ImFocusObserver;
@class KeyEventResponder;
// Data
static double g_HostClockPeriod = 0.0;
static double g_Time = 0.0;
static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
static bool g_MouseCursorHidden = false;
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
static ImFocusObserver* g_FocusObserver = NULL;
static double g_HostClockPeriod = 0.0;
static double g_Time = 0.0;
static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
static bool g_MouseCursorHidden = false;
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
static ImFocusObserver* g_FocusObserver = nil;
static KeyEventResponder* g_KeyEventResponder = nil;
// Undocumented methods for creating cursors.
@interface NSCursor()
@ -75,6 +82,102 @@ static void resetKeys()
io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false;
}
/**
KeyEventResponder implements the NSTextInputClient protocol as is required by the macOS text input manager.
The macOS text input manager is invoked by calling the interpretKeyEvents method from the keyDown method.
Keyboard events are then evaluated by the macOS input manager and valid text input is passed back via the
insertText:replacementRange method.
This is the same approach employed by other cross-platform libraries such as SDL2:
https://github.com/spurious/SDL-mirror/blob/e17aacbd09e65a4fd1e166621e011e581fb017a8/src/video/cocoa/SDL_cocoakeyboard.m#L53
and GLFW:
https://github.com/glfw/glfw/blob/b55a517ae0c7b5127dffa79a64f5406021bf9076/src/cocoa_window.m#L722-L723
*/
@interface KeyEventResponder: NSView<NSTextInputClient>
@end
@implementation KeyEventResponder
- (void)viewDidMoveToWindow
{
// Ensure self is a first responder to receive the input events.
[self.window makeFirstResponder:self];
}
- (void)keyDown:(NSEvent*)event
{
// Call to the macOS input manager system.
[self interpretKeyEvents:@[event]];
}
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
{
ImGuiIO& io = ImGui::GetIO();
NSString* characters;
if ([aString isKindOfClass:[NSAttributedString class]])
characters = [aString string];
else
characters = (NSString*)aString;
io.AddInputCharactersUTF8(characters.UTF8String);
}
- (BOOL)acceptsFirstResponder
{
return YES;
}
- (void)doCommandBySelector:(SEL)myselector
{
}
- (nullable NSAttributedString*)attributedSubstringForProposedRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
{
return nil;
}
- (NSUInteger)characterIndexForPoint:(NSPoint)point
{
return 0;
}
- (NSRect)firstRectForCharacterRange:(NSRange)range actualRange:(nullable NSRangePointer)actualRange
{
return NSZeroRect;
}
- (BOOL)hasMarkedText
{
return NO;
}
- (NSRange)markedRange
{
return NSMakeRange(NSNotFound, 0);
}
- (NSRange)selectedRange
{
return NSMakeRange(NSNotFound, 0);
}
- (void)setMarkedText:(nonnull id)string selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange
{
}
- (void)unmarkText
{
}
- (nonnull NSArray<NSAttributedStringKey>*)validAttributesForMarkedText
{
return @[];
}
@end
@interface ImFocusObserver : NSObject
- (void)onApplicationBecomeActive:(NSNotification*)aNotification;
@ -104,7 +207,7 @@ static void resetKeys()
@end
// Functions
bool ImGui_ImplOSX_Init()
bool ImGui_ImplOSX_Init(NSView* view )
{
ImGuiIO& io = ImGui::GetIO();
@ -116,29 +219,28 @@ bool ImGui_ImplOSX_Init()
io.BackendPlatformName = "imgui_impl_osx";
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeyDown[] array.
const int offset_for_function_keys = 256 - 0xF700;
io.KeyMap[ImGuiKey_Tab] = '\t';
io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys;
io.KeyMap[ImGuiKey_Backspace] = 127;
io.KeyMap[ImGuiKey_Space] = 32;
io.KeyMap[ImGuiKey_Enter] = 13;
io.KeyMap[ImGuiKey_Escape] = 27;
io.KeyMap[ImGuiKey_KeyPadEnter] = 3;
io.KeyMap[ImGuiKey_A] = 'A';
io.KeyMap[ImGuiKey_C] = 'C';
io.KeyMap[ImGuiKey_V] = 'V';
io.KeyMap[ImGuiKey_X] = 'X';
io.KeyMap[ImGuiKey_Y] = 'Y';
io.KeyMap[ImGuiKey_Z] = 'Z';
io.KeyMap[ImGuiKey_Tab] = kVK_Tab;
io.KeyMap[ImGuiKey_LeftArrow] = kVK_LeftArrow;
io.KeyMap[ImGuiKey_RightArrow] = kVK_RightArrow;
io.KeyMap[ImGuiKey_UpArrow] = kVK_UpArrow;
io.KeyMap[ImGuiKey_DownArrow] = kVK_DownArrow;
io.KeyMap[ImGuiKey_PageUp] = kVK_PageUp;
io.KeyMap[ImGuiKey_PageDown] = kVK_PageDown;
io.KeyMap[ImGuiKey_Home] = kVK_Home;
io.KeyMap[ImGuiKey_End] = kVK_End;
io.KeyMap[ImGuiKey_Insert] = kVK_F13;
io.KeyMap[ImGuiKey_Delete] = kVK_ForwardDelete;
io.KeyMap[ImGuiKey_Backspace] = kVK_Delete;
io.KeyMap[ImGuiKey_Space] = kVK_Space;
io.KeyMap[ImGuiKey_Enter] = kVK_Return;
io.KeyMap[ImGuiKey_Escape] = kVK_Escape;
io.KeyMap[ImGuiKey_KeyPadEnter] = kVK_ANSI_KeypadEnter;
io.KeyMap[ImGuiKey_A] = kVK_ANSI_A;
io.KeyMap[ImGuiKey_C] = kVK_ANSI_C;
io.KeyMap[ImGuiKey_V] = kVK_ANSI_V;
io.KeyMap[ImGuiKey_X] = kVK_ANSI_X;
io.KeyMap[ImGuiKey_Y] = kVK_ANSI_Y;
io.KeyMap[ImGuiKey_Z] = kVK_ANSI_Z;
// Load cursors. Some of them are undocumented.
g_MouseCursorHidden = false;
@ -191,6 +293,11 @@ bool ImGui_ImplOSX_Init()
name:NSApplicationDidResignActiveNotification
object:nil];
// Add the NSTextInputClient to the view hierarchy,
// to receive keyboard events and translate them to input text.
g_KeyEventResponder = [[KeyEventResponder alloc] initWithFrame:NSZeroRect];
[view addSubview:g_KeyEventResponder];
return true;
}
@ -225,8 +332,12 @@ static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
}
else
{
// Show OS mouse cursor
[g_MouseCursors[g_MouseCursors[imgui_cursor] ? imgui_cursor : ImGuiMouseCursor_Arrow] set];
NSCursor* desired = g_MouseCursors[imgui_cursor] ?: g_MouseCursors[ImGuiMouseCursor_Arrow];
// -[NSCursor set] generates measureable overhead if called unconditionally.
if (desired != NSCursor.currentCursor)
{
[desired set];
}
if (g_MouseCursorHidden)
{
g_MouseCursorHidden = false;
@ -235,6 +346,50 @@ static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
}
}
void ImGui_ImplOSX_UpdateGamepads()
{
ImGuiIO& io = ImGui::GetIO();
memset(io.NavInputs, 0, sizeof(io.NavInputs));
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) == 0)
return;
GCController* controller;
if (@available(macOS 11.0, *))
controller = GCController.current;
else
controller = GCController.controllers.firstObject;
if (controller == nil || controller.extendedGamepad == nil)
{
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
return;
}
GCExtendedGamepad* gp = controller.extendedGamepad;
#define MAP_BUTTON(NAV_NO, NAME) { io.NavInputs[NAV_NO] = gp.NAME.isPressed ? 1.0 : 0.0; }
MAP_BUTTON(ImGuiNavInput_Activate, buttonA);
MAP_BUTTON(ImGuiNavInput_Cancel, buttonB);
MAP_BUTTON(ImGuiNavInput_Menu, buttonX);
MAP_BUTTON(ImGuiNavInput_Input, buttonY);
MAP_BUTTON(ImGuiNavInput_DpadLeft, dpad.left);
MAP_BUTTON(ImGuiNavInput_DpadRight, dpad.right);
MAP_BUTTON(ImGuiNavInput_DpadUp, dpad.up);
MAP_BUTTON(ImGuiNavInput_DpadDown, dpad.down);
MAP_BUTTON(ImGuiNavInput_FocusPrev, leftShoulder);
MAP_BUTTON(ImGuiNavInput_FocusNext, rightShoulder);
MAP_BUTTON(ImGuiNavInput_TweakSlow, leftTrigger);
MAP_BUTTON(ImGuiNavInput_TweakFast, rightTrigger);
#undef MAP_BUTTON
io.NavInputs[ImGuiNavInput_LStickLeft] = gp.leftThumbstick.left.value;
io.NavInputs[ImGuiNavInput_LStickRight] = gp.leftThumbstick.right.value;
io.NavInputs[ImGuiNavInput_LStickUp] = gp.leftThumbstick.up.value;
io.NavInputs[ImGuiNavInput_LStickDown] = gp.leftThumbstick.down.value;
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
}
void ImGui_ImplOSX_NewFrame(NSView* view)
{
// Setup display size
@ -257,19 +412,25 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
g_Time = current_time;
ImGui_ImplOSX_UpdateMouseCursorAndButtons();
ImGui_ImplOSX_UpdateGamepads();
}
static int mapCharacterToKey(int c )
NSString* NSStringFromPhase(NSEventPhase phase )
{
if (c >= 'a' && c <= 'z')
return c - 'a' + 'A';
if (c == 25) // SHIFT+TAB -> TAB
return 9;
if (c >= 0 && c < 256)
return c;
if (c >= 0xF700 && c < 0xF700 + 256)
return c - 0xF700 + 256;
return -1;
static NSString* strings[] =
{
@"none",
@"began",
@"stationary",
@"changed",
@"ended",
@"cancelled",
@"mayBegin",
};
int pos = phase == NSEventPhaseNone ? 0 : __builtin_ctzl((NSUInteger)phase) + 1;
return strings[pos];
}
bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
@ -302,6 +463,21 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
if (event.type == NSEventTypeScrollWheel)
{
// Ignore canceled events.
//
// From macOS 12.1, scrolling with two fingers and then decelerating
// by tapping two fingers results in two events appearing:
//
// 1. A scroll wheel NSEvent, with a phase == NSEventPhaseMayBegin, when the user taps
// two fingers to decelerate or stop the scroll events.
//
// 2. A scroll wheel NSEvent, with a phase == NSEventPhaseCancelled, when the user releases the
// two-finger tap. It is this event that sometimes contains large values for scrollingDeltaX and
// scrollingDeltaY. When these are added to the current x and y positions of the scrolling view,
// it appears to jump up or down. It can be observed in Preview, various JetBrains IDEs and here.
if (event.phase == NSEventPhaseCancelled)
return false;
double wheel_dx = 0.0;
double wheel_dy = 0.0;
@ -323,6 +499,8 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
wheel_dy = [event deltaY];
}
//NSLog(@"dx=%0.3ff, dy=%0.3f, phase=%@", wheel_dx, wheel_dy, NSStringFromPhase(event.phase));
if (fabs(wheel_dx) > 0.0)
io.MouseWheelH += (float)wheel_dx * 0.1f;
if (fabs(wheel_dy) > 0.0)
@ -330,59 +508,39 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
return io.WantCaptureMouse;
}
// FIXME: All the key handling is wrong and broken. Refer to GLFW's cocoa_init.mm and cocoa_window.mm.
if (event.type == NSEventTypeKeyDown)
if (event.type == NSEventTypeKeyDown || event.type == NSEventTypeKeyUp)
{
NSString* str = [event characters];
NSUInteger len = [str length];
for (NSUInteger i = 0; i < len; i++)
{
int c = [str characterAtIndex:i];
if (!io.KeySuper && !(c >= 0xF700 && c <= 0xFFFF) && c != 127)
io.AddInputCharacter((unsigned int)c);
// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
int key = mapCharacterToKey(c);
if (key != -1 && key < 256 && !io.KeySuper)
resetKeys();
if (key != -1)
io.KeysDown[key] = true;
}
unsigned short code = event.keyCode;
IM_ASSERT(code >= 0 && code < IM_ARRAYSIZE(io.KeysDown));
io.KeysDown[code] = event.type == NSEventTypeKeyDown;
NSEventModifierFlags flags = event.modifierFlags;
io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0;
io.KeyShift = (flags & NSEventModifierFlagShift) != 0;
io.KeyAlt = (flags & NSEventModifierFlagOption) != 0;
io.KeySuper = (flags & NSEventModifierFlagCommand) != 0;
return io.WantCaptureKeyboard;
}
if (event.type == NSEventTypeKeyUp )
if (event.type == NSEventTypeFlagsChanged)
{
NSString* str = [event characters];
NSUInteger len = [str length];
for (NSUInteger i = 0; i < len; i++)
NSEventModifierFlags flags = event.modifierFlags;
switch (event.keyCode)
{
int c = [str characterAtIndex:i];
int key = mapCharacterToKey(c);
if (key != -1)
io.KeysDown[key] = false;
case kVK_Control:
io.KeyCtrl = (flags & NSEventModifierFlagControl) != 0;
break;
case kVK_Shift:
io.KeyShift = (flags & NSEventModifierFlagShift) != 0;
break;
case kVK_Option:
io.KeyAlt = (flags & NSEventModifierFlagOption) != 0;
break;
case kVK_Command:
io.KeySuper = (flags & NSEventModifierFlagCommand) != 0;
break;
}
return io.WantCaptureKeyboard;
}
if (event.type == NSEventTypeFlagsChanged)
{
unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
bool oldKeyCtrl = io.KeyCtrl;
bool oldKeyShift = io.KeyShift;
bool oldKeyAlt = io.KeyAlt;
bool oldKeySuper = io.KeySuper;
io.KeyCtrl = flags & NSEventModifierFlagControl;
io.KeyShift = flags & NSEventModifierFlagShift;
io.KeyAlt = flags & NSEventModifierFlagOption;
io.KeySuper = flags & NSEventModifierFlagCommand;
// We must reset them as we will not receive any keyUp event if they where pressed with a modifier
if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl) || (oldKeyAlt && !io.KeyAlt) || (oldKeySuper && !io.KeySuper))
resetKeys();
return io.WantCaptureKeyboard;
}
return false;
}