Viewports: Fixed delayed window pos->viewport pos sync leading to monitor not being updated at the time of clamping window position in Begin. (#2415, #1542)

docking
omar 6 years ago
parent 3eedb542a6
commit cf4fcc4735

@ -1061,6 +1061,7 @@ static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP*
static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
static int FindPlatformMonitorForPos(const ImVec2& pos);
static int FindPlatformMonitorForRect(const ImRect& r);
static void UpdateViewportPlatformMonitor(ImGuiViewportP* viewport);
}
@ -5581,13 +5582,31 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
SetCurrentWindow(window);
}
bool viewport_rect_changed = false;
if (window->ViewportOwned)
{
// Synchronize window --> viewport in most situations
// Synchronize viewport -> window in case the platform window has been moved or resized from the OS/WM
if (window->Viewport->PlatformRequestMove)
window->Pos = window->Viewport->Pos;
else if (memcmp(&window->Viewport->Pos, &window->Pos, sizeof(window->Pos)) != 0)
{
viewport_rect_changed = true;
window->Viewport->Pos = window->Pos;
}
if (window->Viewport->PlatformRequestResize)
window->Size = window->SizeFull = window->Viewport->Size;
else if (memcmp(&window->Viewport->Size, &window->Size, sizeof(window->Size)) != 0)
{
viewport_rect_changed = true;
window->Viewport->Size = window->Size;
}
// The viewport may have changed monitor since the global update in UpdateViewportsNewFrame()
// Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect.
if (viewport_rect_changed)
UpdateViewportPlatformMonitor(window->Viewport);
// Update common viewport flags
ImGuiViewportFlags viewport_flags = (window->Viewport->Flags) & ~(ImGuiViewportFlags_TopMost | ImGuiViewportFlags_NoTaskBarIcon | ImGuiViewportFlags_NoDecoration);
@ -5669,7 +5688,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
UpdateManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0]);
window->ResizeBorderHeld = (signed char)border_held;
// Synchronize window --> viewport
// Synchronize window --> viewport again and one last time (clamping and manual resize may have affected either)
if (window->ViewportOwned)
{
if (!window->Viewport->PlatformRequestMove)
@ -10115,8 +10134,7 @@ static void ImGui::UpdateViewportsNewFrame()
viewport->Size = viewport->LastPlatformSize = g.PlatformIO.Platform_GetWindowSize(viewport);
}
// Update monitor (we'll use this info to clamp windows and save windows lost in a removed monitor)
viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
UpdateViewportPlatformMonitor(viewport);
}
// Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
@ -10261,7 +10279,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
viewport->Idx = g.Viewports.Size;
viewport->Pos = viewport->LastPos = pos;
viewport->Size = size;
viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
UpdateViewportPlatformMonitor(viewport);
g.Viewports.push_back(viewport);
//IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name);
@ -10569,11 +10587,12 @@ static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos)
// Search for the monitor with the largest intersection area with the given rectangle
// We generally try to avoid searching loops but the monitor count should be very small here
// FIXME-OPT: We could test the last monitor used for that viewport first..
static int ImGui::FindPlatformMonitorForRect(const ImRect& rect)
{
ImGuiContext& g = *GImGui;
// Use a minimum threshold of 1.0f so a zero-sized rect will still find its monitor given its position.
// Use a minimum threshold of 1.0f so a zero-sized rect won't false positive, and will still find the correct monitor given its position.
// This is necessary for tooltips which always resize down to zero at first.
const float surface_threshold = ImMax(rect.GetWidth() * rect.GetHeight() * 0.5f, 1.0f);
int best_monitor_n = -1;
@ -10596,6 +10615,12 @@ static int ImGui::FindPlatformMonitorForRect(const ImRect& rect)
return best_monitor_n;
}
// Update monitor from viewport rectangle (we'll use this info to clamp windows and save windows lost in a removed monitor)
static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport)
{
viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect());
}
void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
{
ImGuiContext& g = *GImGui;

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