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@ -10092,8 +10092,10 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
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{
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{
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// Clipping on Y is more likely
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// Clipping on Y is more likely
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float y1 = (float)(y + glyph->YOffset * scale);
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float y1 = (float)(y + glyph->YOffset * scale);
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if (y1 > clip_rect.w)
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break;
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float y2 = (float)(y1 + glyph->Height * scale);
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float y2 = (float)(y1 + glyph->Height * scale);
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if (y1 <= clip_rect.w && y2 >= clip_rect.y) // FIMXE-OPT: could fast-forward until next line
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if (y2 >= clip_rect.y) // FIMXE-OPT: could fast-forward until next line (without breaking word-wrapping)
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{
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{
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float x1 = (float)(x + glyph->XOffset * scale);
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float x1 = (float)(x + glyph->XOffset * scale);
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float x2 = (float)(x1 + glyph->Width * scale);
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float x2 = (float)(x1 + glyph->Width * scale);
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