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@ -4661,16 +4661,16 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window);
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window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window);
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window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
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// Modal window darkens what is behind them
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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// Apply focus, new windows appears in front
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// Apply focus, new windows appears in front
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bool want_focus = false;
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bool want_focus = false;
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if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (window_just_activated_by_user && !(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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if (!(flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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want_focus = true;
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want_focus = true;
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// Draw modal window background (darkens what is behind them)
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if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
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window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
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// Draw window + handle manual resize
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// Draw window + handle manual resize
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ImRect title_bar_rect = window->TitleBarRect();
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ImRect title_bar_rect = window->TitleBarRect();
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if (window->Collapsed)
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if (window->Collapsed)
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@ -11644,6 +11644,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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}
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if (!pcmd_node_open)
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if (!pcmd_node_open)
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continue;
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continue;
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// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
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ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
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ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
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while (clipper.Step())
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while (clipper.Step())
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for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
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for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
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