Nav, Focus: Fixed messed up Ctrl+Tab order with Docked windows.

Amend d9bca0d853, fc41839cab, fc42528f13 for docking.
docking
omar 5 years ago
parent 5be649e082
commit d4fc525614

@ -6717,7 +6717,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
// Move the root window to the top of the pile // Move the root window to the top of the pile
IM_ASSERT(window->RootWindow != NULL); IM_ASSERT(window->RootWindow != NULL);
ImGuiWindow* focus_front_window = window->RootWindow; // NB: In docking branch this is window->RootWindowDockStop ImGuiWindow* focus_front_window = window->RootWindowDockStop;
ImGuiWindow* display_front_window = window->RootWindow; ImGuiWindow* display_front_window = window->RootWindow;
// Steal focus on active widgets // Steal focus on active widgets
@ -6727,7 +6727,7 @@ void ImGui::FocusWindow(ImGuiWindow* window)
// Bring to front // Bring to front
BringWindowToFocusFront(focus_front_window); BringWindowToFocusFront(focus_front_window);
if (((window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0) if (((window->Flags | focus_front_window->Flags | display_front_window->Flags) & ImGuiWindowFlags_NoBringToFrontOnFocus) == 0)
BringWindowToDisplayFront(display_front_window); BringWindowToDisplayFront(display_front_window);
} }
@ -9532,7 +9532,7 @@ static void ImGui::NavUpdateWindowing()
if (start_windowing_with_gamepad || start_windowing_with_keyboard) if (start_windowing_with_gamepad || start_windowing_with_keyboard)
if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1)) if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
{ {
g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindow; // FIXME-DOCK: Will need to use RootWindowDockStop g.NavWindowingTarget = g.NavWindowingTargetAnim = window->RootWindowDockStop;
g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f; g.NavWindowingTimer = g.NavWindowingHighlightAlpha = 0.0f;
g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true; g.NavWindowingToggleLayer = start_windowing_with_keyboard ? false : true;
g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad; g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource_NavGamepad;

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