Fixes for pre-C++11 compilers.

That said, I think we can consider upgrading requirement to an early VS-friendly subset of C++11. The thing I would like the most from C++11 are forward-declared enum (from VS 2012 onward).
docking
omar 6 years ago
parent 4d5dcdb57a
commit d5400d9517

@ -117,11 +117,15 @@ typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
typedef signed int ImS32; // 32-bit signed integer == int typedef signed int ImS32; // 32-bit signed integer == int
typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors) typedef unsigned int ImU32; // 32-bit unsigned integer (often used to store packed colors)
#if defined(_MSC_VER) && !defined(__clang__) #if defined(_MSC_VER) && !defined(__clang__)
typedef signed __int64 ImS64; // 64-bit signed integer typedef signed __int64 ImS64; // 64-bit signed integer (pre and post C++11 with Visual Studio)
typedef unsigned __int64 ImU64; // 64-bit unsigned integer typedef unsigned __int64 ImU64; // 64-bit unsigned integer (pre and post C++11 with Visual Studio)
#elif (defined(__clang__) || defined(__GNUC__)) && (__cplusplus < 201100)
#include <stdint.h>
typedef int64_t ImS64; // 64-bit signed integer (pre C++11)
typedef uint64_t ImU64; // 64-bit unsigned integer (pre C++11)
#else #else
typedef signed long long ImS64; // 64-bit signed integer typedef signed long long ImS64; // 64-bit signed integer (post C++11)
typedef unsigned long long ImU64; // 64-bit unsigned integer typedef unsigned long long ImU64; // 64-bit unsigned integer (post C++11)
#endif #endif
// 2D vector (often used to store positions, sizes, etc.) // 2D vector (often used to store positions, sizes, etc.)

@ -1035,7 +1035,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2; const ImS64 s64_zero = 0, s64_one = 1, s64_fifty = 50, s64_min = LLONG_MIN/2, s64_max = LLONG_MAX/2, s64_hi_a = LLONG_MAX/2 - 100, s64_hi_b = LLONG_MAX/2;
const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2; const ImU64 u64_zero = 0, u64_one = 1, u64_fifty = 50, u64_min = 0, u64_max = ULLONG_MAX/2, u64_hi_a = ULLONG_MAX/2 - 100, u64_hi_b = ULLONG_MAX/2;
const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f; const float f32_zero = 0.f, f32_one = 1.f, f32_lo_a = -10000000000.0f, f32_hi_a = +10000000000.0f;
const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000, f64_hi_a = +1000000000000000; const double f64_zero = 0., f64_one = 1., f64_lo_a = -1000000000000000.0, f64_hi_a = +1000000000000000.0;
// State // State
static ImS32 s32_v = -1; static ImS32 s32_v = -1;

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