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@ -110,7 +110,6 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
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{ (R + L) / (L - R), (T + B) / (B - T), 0.5f, 1.0f },
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};
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memcpy(&pConstantBuffer->mvp, mvp, sizeof(mvp));
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D3D10_MAPPED_TEXTURE2D texMap;
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g_pVertexConstantBuffer->Unmap();
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}
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@ -118,8 +117,8 @@ void ImGui_ImplDX10_RenderDrawLists(ImDrawData* draw_data)
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{
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D3D10_VIEWPORT vp;
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memset(&vp, 0, sizeof(D3D10_VIEWPORT));
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vp.Width = ImGui::GetIO().DisplaySize.x;
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vp.Height = ImGui::GetIO().DisplaySize.y;
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vp.Width = (UINT)ImGui::GetIO().DisplaySize.x;
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vp.Height = (UINT)ImGui::GetIO().DisplaySize.y;
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vp.MinDepth = 0.0f;
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vp.MaxDepth = 1.0f;
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vp.TopLeftX = 0;
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