Renamed ImBitmapFont -> ImFont, removed abstraction-pretend typedef

docking
ocornut 10 years ago
parent 07a6ba8aaf
commit df2ad5e899

@ -224,7 +224,7 @@ void InitImGui()
IM_ASSERT(tex_data != NULL);
#else
// Custom font from filesystem
io.Font = new ImBitmapFont();
io.Font = new ImFont();
io.Font->LoadFromFile("../../extra_fonts/mplus-2m-medium_18.fnt");
IM_ASSERT(io.Font->IsLoaded());

@ -39,7 +39,7 @@ Configure bmfont:
1. Load the .FNT data from 'fnt_data' (NB: this is done for you by default if you don't do anything)
ImGuiIO& io = ImGui::GetIO();
io.Font = new ImBitmapFont();
io.Font = new ImFont();
io.Font->LoadFromMemory(fnt_data, fnt_size);
2. Load the .PNG data from 'png_data' into a texture
@ -66,21 +66,21 @@ Configure bmfont:
ImGuiIO& io = ImGui::GetIO();
// proggy_clean_13 [default]
io.Font = new ImBitmapFont();
io.Font = new ImFont();
io.Font->LoadFromFile("proggy_clean_13.fnt");
IM_ASSERT(io.Font->IsLoaded());
io.FontTexUvForWhite = ImVec2(0.0f/256.0f,0.0f/128);
io.FontYOffset = +1;
// proggy_small_12
io.Font = new ImBitmapFont();
io.Font = new ImFont();
io.Font->LoadFromFile("proggy_small_12.fnt");
IM_ASSERT(io.Font->IsLoaded());
io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);
io.FontYOffset = +2;
// proggy_small_14
io.Font = new ImBitmapFont();
io.Font = new ImFont();
io.Font->LoadFromFile("proggy_small_14.fnt");
IM_ASSERT(io.Font->IsLoaded());
io.FontTexUvForWhite = ImVec2(84.0f/256.0f,20.0f/64);

@ -695,7 +695,7 @@ struct ImGuiTextEditState
float CursorAnim;
ImVec2 LastCursorPos; // Cursor position in screen space to be used by IME callback.
bool SelectedAllMouseLock;
ImFont Font;
ImFont* Font;
float FontSize;
ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
@ -710,9 +710,9 @@ struct ImGuiTextEditState
ImVec2 CalcDisplayOffsetFromCharIdx(int i) const;
// Static functions because they are used to render non-focused instances of a text input box
static const char* GetTextPointerClippedA(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL);
static const ImWchar* GetTextPointerClippedW(ImFont font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size = NULL);
static void RenderTextScrolledClipped(ImFont font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
static const char* GetTextPointerClippedA(ImFont* font, float font_size, const char* text, float width, ImVec2* out_text_size = NULL);
static const ImWchar* GetTextPointerClippedW(ImFont* font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size = NULL);
static void RenderTextScrolledClipped(ImFont* font, float font_size, const char* text, ImVec2 pos_base, float width, float scroll_x);
};
struct ImGuiIniData
@ -844,7 +844,7 @@ public:
void FocusItemUnregister();
ImGuiAabb Aabb() const { return ImGuiAabb(Pos, Pos+Size); }
ImFont Font() const { return GImGui.IO.Font; }
ImFont* Font() const { return GImGui.IO.Font; }
float FontSize() const { return GImGui.FontSize * FontWindowScale; }
ImVec2 CursorPos() const { return DC.CursorPos; }
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0 : FontSize() + GImGui.Style.FramePadding.y * 2.0f; }
@ -1364,8 +1364,8 @@ void ImGui::NewFrame()
const void* fnt_data;
unsigned int fnt_size;
ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL);
g.IO.Font = (ImBitmapFont*)ImGui::MemAlloc(sizeof(ImBitmapFont));
new(g.IO.Font) ImBitmapFont();
g.IO.Font = (ImFont*)ImGui::MemAlloc(sizeof(ImFont));
new(g.IO.Font) ImFont();
g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
IM_ASSERT(g.IO.Font->IsLoaded()); // Font failed to load
g.IO.FontYOffset = +1;
@ -1518,7 +1518,7 @@ void ImGui::Shutdown()
}
if (g.IO.Font)
{
g.IO.Font->~ImBitmapFont();
g.IO.Font->~ImFont();
ImGui::MemFree(g.IO.Font);
g.IO.Font = NULL;
}
@ -2818,7 +2818,7 @@ ImDrawList* ImGui::GetWindowDrawList()
return window->DrawList;
}
ImFont ImGui::GetWindowFont()
ImFont* ImGui::GetWindowFont()
{
ImGuiWindow* window = GetCurrentWindow();
return window->Font();
@ -4018,8 +4018,8 @@ bool ImGui::Checkbox(const char* label, bool* v)
RenderFrame(check_bb.Min, check_bb.Max, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg));
if (*v)
{
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckActive));
}
@ -4076,11 +4076,11 @@ bool ImGui::RadioButton(const char* label, bool active)
window->DrawList->AddCircleFilled(center, radius, window->Color(hovered ? ImGuiCol_CheckHovered : ImGuiCol_FrameBg), 16);
if (active)
{
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
{
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
const float pad = check_sz < 8.0f ? 1.0f : check_sz < 13.0f ? 2.0f : 3.0f;
window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckActive), 16);
}
}
if (window->Flags & ImGuiWindowFlags_ShowBorders)
{
@ -4191,7 +4191,7 @@ ImVec2 ImGuiTextEditState::CalcDisplayOffsetFromCharIdx(int i) const
}
// [Static]
const char* ImGuiTextEditState::GetTextPointerClippedA(ImFont font, float font_size, const char* text, float width, ImVec2* out_text_size)
const char* ImGuiTextEditState::GetTextPointerClippedA(ImFont* font, float font_size, const char* text, float width, ImVec2* out_text_size)
{
if (width <= 0.0f)
return text;
@ -4204,7 +4204,7 @@ const char* ImGuiTextEditState::GetTextPointerClippedA(ImFont font, float font_s
}
// [Static]
const ImWchar* ImGuiTextEditState::GetTextPointerClippedW(ImFont font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size)
const ImWchar* ImGuiTextEditState::GetTextPointerClippedW(ImFont* font, float font_size, const ImWchar* text, float width, ImVec2* out_text_size)
{
if (width <= 0.0f)
return text;
@ -4217,7 +4217,7 @@ const ImWchar* ImGuiTextEditState::GetTextPointerClippedW(ImFont font, float fon
}
// [Static]
void ImGuiTextEditState::RenderTextScrolledClipped(ImFont font, float font_size, const char* buf, ImVec2 pos, float width, float scroll_x)
void ImGuiTextEditState::RenderTextScrolledClipped(ImFont* font, float font_size, const char* buf, ImVec2 pos, float width, float scroll_x)
{
// NB- We start drawing at character boundary
ImVec2 text_size;
@ -5657,7 +5657,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
}
}
void ImDrawList::AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width)
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width)
{
if ((col >> 24) == 0)
return;
@ -5684,7 +5684,7 @@ void ImDrawList::AddText(ImFont font, float font_size, const ImVec2& pos, ImU32
// ImBitmapFont
//-----------------------------------------------------------------------------
ImBitmapFont::ImBitmapFont()
ImFont::ImFont()
{
Data = NULL;
DataSize = 0;
@ -5698,7 +5698,7 @@ ImBitmapFont::ImBitmapFont()
TabCount = 4;
}
void ImBitmapFont::Clear()
void ImFont::Clear()
{
if (Data && DataOwned)
ImGui::MemFree(Data);
@ -5712,7 +5712,7 @@ void ImBitmapFont::Clear()
IndexLookup.clear();
}
bool ImBitmapFont::LoadFromFile(const char* filename)
bool ImFont::LoadFromFile(const char* filename)
{
IM_ASSERT(!IsLoaded()); // Call Clear()
@ -5753,7 +5753,7 @@ bool ImBitmapFont::LoadFromFile(const char* filename)
return LoadFromMemory(Data, DataSize);
}
bool ImBitmapFont::LoadFromMemory(const void* data, size_t data_size)
bool ImFont::LoadFromMemory(const void* data, size_t data_size)
{
IM_ASSERT(!IsLoaded()); // Call Clear()
@ -5803,7 +5803,7 @@ bool ImBitmapFont::LoadFromMemory(const void* data, size_t data_size)
return true;
}
void ImBitmapFont::BuildLookupTable()
void ImFont::BuildLookupTable()
{
ImU32 max_c = 0;
for (size_t i = 0; i != GlyphsCount; i++)
@ -5818,7 +5818,7 @@ void ImBitmapFont::BuildLookupTable()
IndexLookup[Glyphs[i].Id] = (int)i;
}
const ImBitmapFont::FntGlyph* ImBitmapFont::FindGlyph(unsigned short c, const ImBitmapFont::FntGlyph* fallback) const
const ImFont::FntGlyph* ImFont::FindGlyph(unsigned short c, const ImFont::FntGlyph* fallback) const
{
if (c < (int)IndexLookup.size())
{
@ -5987,7 +5987,7 @@ static int ImTextCountUtf8BytesFromWchar(const ImWchar* in_text, const ImWchar*
return bytes_count;
}
const char* ImBitmapFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const
const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width, const FntGlyph* fallback_glyph) const
{
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
@ -6089,7 +6089,7 @@ const char* ImBitmapFont::CalcWordWrapPositionA(float scale, const char* text, c
return s;
}
ImVec2 ImBitmapFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
{
if (!text_end)
text_end = text_begin + strlen(text_begin); // FIXME-OPT
@ -6180,7 +6180,7 @@ ImVec2 ImBitmapFont::CalcTextSizeA(float size, float max_width, float wrap_width
return text_size;
}
ImVec2 ImBitmapFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining) const
ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining) const
{
if (!text_end)
text_end = text_begin + ImStrlenW(text_begin);
@ -6238,7 +6238,7 @@ ImVec2 ImBitmapFont::CalcTextSizeW(float size, float max_width, const ImWchar* t
return text_size;
}
void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect_ref, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width) const
void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect_ref, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width) const
{
if (!text_end)
text_end = text_begin + strlen(text_begin);
@ -6687,9 +6687,9 @@ void ImGui::ShowTestWindow(bool* open)
ImGui::EndTooltip();
}
//static ImGuiOnceUponAFrame oaf;
//if (oaf) ImGui::Text("This will be displayed.");
//if (oaf) ImGui::Text("This won't be displayed!");
//static ImGuiOnceUponAFrame oaf;
//if (oaf) ImGui::Text("This will be displayed.");
//if (oaf) ImGui::Text("This won't be displayed!");
ImGui::Separator();
ImGui::Text("^ Horizontal separator");

@ -7,7 +7,7 @@
#pragma once
struct ImDrawList;
struct ImBitmapFont;
struct ImFont;
struct ImGuiAabb;
struct ImGuiIO;
struct ImGuiStorage;
@ -38,7 +38,6 @@ typedef int ImGuiKey; // enum ImGuiKey_
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
typedef ImBitmapFont* ImFont;
struct ImGuiTextEditCallbackData;
struct ImVec2
@ -159,7 +158,7 @@ namespace ImGui
IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries
IMGUI_API ImVec2 GetWindowContentRegionMax();
IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
IMGUI_API ImFont GetWindowFont();
IMGUI_API ImFont* GetWindowFont();
IMGUI_API float GetWindowFontSize();
IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
@ -455,7 +454,7 @@ struct ImGuiIO
float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
ImFont Font; // <auto> // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font).
ImFont* Font; // <auto> // Font
float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis.
ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
@ -682,18 +681,17 @@ struct ImDrawList
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0));
IMGUI_API void AddText(ImFont font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f);
};
// Optional bitmap font data loader & renderer into vertices
// #define ImFont to ImBitmapFont to use
// Using the .fnt format exported by BMFont
// - tool: http://www.angelcode.com/products/bmfont
// - file-format: http://www.angelcode.com/products/bmfont/doc/file_format.html
// Assume valid file data (won't handle invalid/malicious data)
// Handle a subset of parameters.
// - kerning pair are not supported (because ImGui code does per-character CalcTextSize calls, need to turn it into something more stateful to allow kerning)
struct ImBitmapFont
struct ImFont
{
#pragma pack(push, 1)
struct FntInfo
@ -751,8 +749,8 @@ struct ImBitmapFont
ImVector<const char*> Filenames; // (point into raw data)
ImVector<int> IndexLookup; // (built)
IMGUI_API ImBitmapFont();
IMGUI_API ~ImBitmapFont() { Clear(); }
IMGUI_API ImFont();
IMGUI_API ~ImFont() { Clear(); }
IMGUI_API bool LoadFromMemory(const void* data, size_t data_size);
IMGUI_API bool LoadFromFile(const char* filename);

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