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@ -167,6 +167,7 @@ inline void operator delete(void*, ImPlacementNewDummy, void*) {}
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// Types
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//-----------------------------------------------------------------------------
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// NB: Most of those flags are handled by ButtonBehavior(), but some as for the higher level ButtonEx() function only.
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
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@ -637,9 +638,9 @@ enum ImGuiItemFlags_
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ImGuiItemFlags_AllowKeyboardFocus = 1 << 0, // true
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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//ImGuiItemFlags_Disabled = 1 << 2, // false // All widgets appears are disabled
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ImGuiItemFlags_AllowNavDefaultFocus = 1 << 3, // true
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 3, // true
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 4, // false // MenuItem/Selectable() automatically closes current Popup window
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ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus|ImGuiItemFlags_AllowNavDefaultFocus
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ImGuiItemFlags_Default_ = ImGuiItemFlags_AllowKeyboardFocus
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};
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// Transient per-window data, reset at the beginning of the frame
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