ItemInnerSpacing=ImVec2(4,4);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ItemInnerSpacing=ImVec2(4,4);// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
TouchExtraPadding=ImVec2(0,0);// Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
TouchExtraPadding=ImVec2(0,0);// Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
IndentSpacing=21.0f;// Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
IndentSpacing=21.0f;// Horizontal spacing when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
ColumnsMinSpacing=6.0f;// Minimum horizontal spacing between two columns
ColumnsMinSpacing=6.0f;// Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
ScrollbarSize=16.0f;// Width of the vertical scrollbar, Height of the horizontal scrollbar
ScrollbarSize=16.0f;// Width of the vertical scrollbar, Height of the horizontal scrollbar
ScrollbarRounding=9.0f;// Radius of grab corners rounding for scrollbar
ScrollbarRounding=9.0f;// Radius of grab corners rounding for scrollbar
GrabMinSize=10.0f;// Minimum width/height of a grab box for slider/scrollbar
GrabMinSize=10.0f;// Minimum width/height of a grab box for slider/scrollbar
// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
// (NB: That term "drawing context / DC" lost its meaning a long time ago. Initially was meant to hold transient data only. Nowadays difference between window-> and window->DC-> is dubious.)
ImVec2ItemInnerSpacing;// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
ImVec2ItemInnerSpacing;// Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label).
ImVec2TouchExtraPadding;// Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
ImVec2TouchExtraPadding;// Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
floatIndentSpacing;// Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
floatIndentSpacing;// Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns.
floatColumnsMinSpacing;// Minimum horizontal spacing between two columns. Preferably > (FramePadding.x + 1).
floatScrollbarSize;// Width of the vertical scrollbar, Height of the horizontal scrollbar.
floatScrollbarSize;// Width of the vertical scrollbar, Height of the horizontal scrollbar.
floatScrollbarRounding;// Radius of grab corners for scrollbar.
floatScrollbarRounding;// Radius of grab corners for scrollbar.
floatGrabMinSize;// Minimum width/height of a grab box for slider/scrollbar.
floatGrabMinSize;// Minimum width/height of a grab box for slider/scrollbar.