@ -619,12 +614,12 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
// We access everything through this pointer (always assumed to be != NULL)
// You can swap the pointer to a different context by calling ImGui::SetInternalState()
staticImGuiStateGImDefaultState;
ImGuiState*GImGui=&GImDefaultState;
staticImGuiStateGImDefaultState;
ImGuiState*GImGui=&GImDefaultState;
// Statically allocated default font atlas. This is merely a maneuver to keep ImFontAtlas definition at the bottom of the .h file (otherwise it'd be inside ImGuiIO)
// Also we wouldn't be able to new() one at this point, before users may define IO.MemAllocFn.