SetScrollPosHere() rewrote to that window size is not required at the time of calling, can be used on frame 0 of an auto-resizing window

docking
ocornut 9 years ago
parent 8c86322068
commit e8422f7aa0

@ -1400,7 +1400,7 @@ struct ImGuiWindow
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
ImGuiID MoveID; // == window->GetID("#MOVE")
float ScrollY;
float NextScrollY;
float ScrollTargetCenterY; // position which we aim to center on
bool ScrollbarY;
bool Active; // Set to true on Begin()
bool WasActive;
@ -1766,7 +1766,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
Size = SizeFull = ImVec2(0.0f, 0.0f);
SizeContents = ImVec2(0.0f, 0.0f);
ScrollY = 0.0f;
NextScrollY = 0.0f;
ScrollTargetCenterY = -1.0f;
ScrollbarY = false;
Active = WasActive = false;
Accessed = false;
@ -2192,7 +2192,7 @@ void ImGui::NewFrame()
if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
{
const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
window->NextScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
window->ScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
}
}
}
@ -3715,11 +3715,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
// Apply scrolling
window->ScrollY = window->NextScrollY;
if (window->ScrollTargetCenterY >= 0.0f)
{
window->ScrollY = window->ScrollTargetCenterY - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y);
window->ScrollTargetCenterY = -1.0f;
}
window->ScrollY = ImMax(window->ScrollY, 0.0f);
if (!window->Collapsed && !window->SkipItems)
window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y));
window->NextScrollY = window->ScrollY;
// Draw window + handle manual resize
ImRect title_bar_rect = window->TitleBarRect();
@ -4014,7 +4017,6 @@ static void Scrollbar(ImGuiWindow* window)
// Apply scroll
const float scroll_y_norm = ImSaturate((clicked_y_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm*0.5f) / (1.0f - grab_h_norm));
window->ScrollY = (float)(int)(0.5f + scroll_y_norm * (window->SizeContents.y - window->Size.y));
window->NextScrollY = window->ScrollY;
// Update values for rendering
scroll_ratio = ImSaturate(window->ScrollY / scroll_max);
@ -4644,7 +4646,7 @@ float ImGui::GetScrollMaxY()
void ImGui::SetScrollPosHere()
{
ImGuiWindow* window = GetCurrentWindow();
window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y);
window->ScrollTargetCenterY = (window->DC.CursorPos.y + window->ScrollY);
}
void ImGui::SetKeyboardFocusHere(int offset)

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