Renamed IsItemHoveredRect() to IsItemRectHovered(). Renamed IsMouseHoveringWindow() to IsWindowRectHovered() - follow up to previous commit 6be7d4904e merged from Nav.

docking
omar 7 years ago
parent 52b39af0a0
commit eb2bbf6f29

@ -24,7 +24,7 @@
//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
//#define IMGUI_DISABLE_TEST_WINDOWS
//---- Don't define obsolete functions names
//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)

@ -204,8 +204,9 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2017/08/22 (1.51) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
- renamed IsMouseHoveringWindow() to IsWindowHoveredRect() for consistency. Kept inline redirection function (will obsolete).
- 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete).
- renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
- renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete).
- 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
- 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
- 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
@ -3110,7 +3111,7 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
return rect_for_touch.Contains(g.IO.MousePos);
}
bool ImGui::IsWindowHoveredRect()
bool ImGui::IsWindowRectHovered()
{
ImGuiContext& g = *GImGui;
return g.HoveredWindow == g.CurrentWindow;
@ -3280,7 +3281,7 @@ bool ImGui::IsItemHovered()
return window->DC.LastItemHoveredAndUsable;
}
bool ImGui::IsItemHoveredRect()
bool ImGui::IsItemRectHovered()
{
ImGuiWindow* window = GetCurrentWindowRead();
return window->DC.LastItemHoveredRect;
@ -3597,7 +3598,7 @@ void ImGui::EndPopup()
// This is a helper to handle the most simple case of associating one named popup to one given widget.
// 1. If you have many possible popups (for different "instances" of a same widget, or for wholly different widgets), you may be better off handling
// this yourself so you can store data relative to the widget that opened the popup instead of choosing different popup identifiers.
// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemHoveredRect()
// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemRectHovered()
// and passing true to the OpenPopupEx().
// Because: hovering an item in a window below the popup won't normally trigger is hovering behavior/coloring. The pattern of ignoring the fact that
// the item can be interacted with (because it is blocked by the active popup) may useful in some situation when e.g. large canvas as one item, content of menu

@ -409,7 +409,7 @@ namespace ImGui
// Utilities
IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
IMGUI_API bool IsItemHoveredRect(); // was the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
IMGUI_API bool IsItemRectHovered(); // was the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
IMGUI_API bool IsItemClicked(int mouse_button = 0); // was the last item clicked? (e.g. button/node just clicked on)
IMGUI_API bool IsItemVisible(); // was the last item visible? (aka not out of sight due to clipping/scrolling.)
@ -421,7 +421,7 @@ namespace ImGui
IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
IMGUI_API bool IsWindowFocused(); // is current window focused
IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
IMGUI_API bool IsWindowHoveredRect(); // is current window hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
IMGUI_API bool IsWindowRectHovered(); // is current window rectnagle hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
@ -479,9 +479,10 @@ namespace ImGui
// Obsolete functions (Will be removed! Also see 'API BREAKING CHANGES' section in imgui.cpp)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
static inline bool IsItemHoveredRect() { return IsItemRectHovered(); } // OBSOLETE 1.51+
static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.51+
static inline bool IsMouseHoveringWindow() { return IsWindowHoveredRect(); } // OBSOLETE 1.51+
static inline bool IsMouseHoveringWindow() { return IsWindowRectHovered(); } // OBSOLETE 1.51+
static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+

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