Added SetWindowPos(), SetWindowSize(), SetWindowCollaposed() given a wnidow name.

docking
ocornut 10 years ago
parent 6927d5872e
commit ebe363c951

@ -3386,10 +3386,8 @@ ImVec2 ImGui::GetWindowPos()
return window->Pos;
}
void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCondition cond)
{
ImGuiWindow* window = GetCurrentWindow();
// Test condition (NB: bit 0 is always true) and clear flags for next time
if (cond && (window->SetWindowPosAllowFlags & cond) == 0)
return;
@ -3402,16 +3400,27 @@ void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
window->DC.CursorPos += (window->Pos - old_pos); // As we happen to move the window while it is being appended to (which is a bad idea - will smear) let's at least offset the cursor
}
ImVec2 ImGui::GetWindowSize()
void ImGui::SetWindowPos(const ImVec2& pos, ImGuiSetCondition cond)
{
ImGuiWindow* window = GetCurrentWindow();
return window->Size;
SetWindowPos(window, pos, cond);
}
void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
void ImGui::SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond)
{
ImGuiWindow* window = FindWindowByName(name);
if (window)
SetWindowPos(window, pos, cond);
}
ImVec2 ImGui::GetWindowSize()
{
ImGuiWindow* window = GetCurrentWindow();
return window->Size;
}
static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiSetCondition cond)
{
// Test condition (NB: bit 0 is always true) and clear flags for next time
if (cond && (window->SetWindowSizeAllowFlags & cond) == 0)
return;
@ -3431,10 +3440,21 @@ void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
}
}
void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
void ImGui::SetWindowSize(const ImVec2& size, ImGuiSetCondition cond)
{
ImGuiWindow* window = GetCurrentWindow();
SetWindowSize(window, size, cond);
}
void ImGui::SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond)
{
ImGuiWindow* window = FindWindowByName(name);
if (window)
SetWindowSize(window, size, cond);
}
static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiSetCondition cond)
{
// Test condition (NB: bit 0 is always true) and clear flags for next time
if (cond && (window->SetWindowCollapsedAllowFlags & cond) == 0)
return;
@ -3444,6 +3464,19 @@ void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
window->Collapsed = collapsed;
}
void ImGui::SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond)
{
ImGuiWindow* window = GetCurrentWindow();
SetWindowCollapsed(window);
}
void ImGui::SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond)
{
ImGuiWindow* window = FindWindowByName(name);
if (window)
SetWindowCollapsed(window);
}
void ImGui::SetWindowFocus()
{
ImGuiWindow* window = GetCurrentWindow();

@ -186,6 +186,9 @@ namespace ImGui
IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most
IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.

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