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@ -838,7 +838,7 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I
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// Default to using texture ID as ID. User can still push string/integer prefixes.
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// Default to using texture ID as ID. User can still push string/integer prefixes.
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// We could hash the size/uv to create a unique ID but that would prevent the user from animating UV.
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// We could hash the size/uv to create a unique ID but that would prevent the user from animating UV.
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PushID((void*)user_texture_id);
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PushID((void*)(intptr_t)user_texture_id);
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const ImGuiID id = window->GetID("#image");
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const ImGuiID id = window->GetID("#image");
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PopID();
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PopID();
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