ImDrawList merging commands with same texture

docking
ocornut 10 years ago
parent 3e30ad3802
commit edee014ab8

@ -5928,11 +5928,12 @@ void ImDrawList::Clear()
void ImDrawList::SetClipRect(const ImVec4& clip_rect)
{
if (!commands.empty() && commands.back().vtx_count == 0)
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
if (current_cmd && current_cmd->vtx_count == 0)
{
// Reuse existing command (high-level clipping may have discarded vertices submitted earlier)
// FIXME-OPT: Possibly even reuse previous command.
commands.back().clip_rect = clip_rect;
current_cmd->clip_rect = clip_rect;
}
else
{
@ -5959,11 +5960,12 @@ void ImDrawList::PopClipRect()
void ImDrawList::SetTextureID(const ImTextureID& texture_id)
{
if (!commands.empty() && commands.back().vtx_count == 0)
ImDrawCmd* current_cmd = commands.empty() ? NULL : &commands.back();
if (current_cmd && (current_cmd->vtx_count == 0 || current_cmd->texture_id == texture_id))
{
// Reuse existing command (high-level clipping may have discarded vertices submitted earlier)
// Reuse existing command
// FIXME-OPT: Possibly even reuse previous command.
commands.back().texture_id = texture_id;
current_cmd->texture_id = texture_id;
}
else
{

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