@ -334,9 +334,10 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- nav: patterns to make it possible for arrows key to update selection (see JustMovedTo in range_select branch)
- nav: patterns to make it possible for arrows key to update selection (see JustMovedTo in range_select branch)
- nav: restore/find nearest NavId when current one disappear (e.g. pressed a button that disappear, or perhaps auto restoring when current button change name)
- nav: restore/find nearest NavId when current one disappear (e.g. pressed a button that disappear, or perhaps auto restoring when current button change name)
- nav: SetItemDefaultFocus() level of priority, so widget like Selectable when inside a popup could claim a low-priority default focus on the first selected iem
- nav: SetItemDefaultFocus() level of priority, so widget like Selectable when inside a popup could claim a low-priority default focus on the first selected iem
- nav: NavFlattened: init requests don't work properly on flattened siblings.
- nav: NavFlattened: pageup/pagedown/home/end don't work properly on flattened siblings.
- nav: NavFlattened: ESC on a flattened child should select something.
- nav: NavFlattened: ESC on a flattened child should select something.
- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child.
- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child.
- nav: NavFlattened: init request doesn't select items that are part of a NavFlattened child
- nav: NavFlattened: cannot access menu-bar of a flattened child window with Alt/menu key (not a very common use case..).
- nav: NavFlattened: cannot access menu-bar of a flattened child window with Alt/menu key (not a very common use case..).
- nav: simulate right-click or context activation? (SHIFT+F10)
- nav: simulate right-click or context activation? (SHIFT+F10)
- nav/tabbing: refactor old tabbing system and turn into navigation, should pass through all widgets (in submission order?).
- nav/tabbing: refactor old tabbing system and turn into navigation, should pass through all widgets (in submission order?).
window->NavRectRel[window->DC.NavLayerCurrent]=nav_bb_rel;// Store item bounding box (relative to window position)
window->NavRectRel[window->DC.NavLayerCurrent]=ImRect(nav_bb.Min-window->Pos,nav_bb.Max-window->Pos);// Store item bounding box (relative to window position)
// If we initiate a movement request and have no current NavId, we initiate a InitDefaultRequest that will be used as a fallback if the direction fails to find a match
// Submit
// FIXME: Would be nice to call a single function to initiate a new request
ImGuiItemStatusFlags_HoveredRect=1<<0,// Mouse position is within item rectangle (does NOT mean that the window is in correct z-order and can be hovered!, this is only one part of the most-common IsItemHovered test)
ImGuiItemStatusFlags_HoveredRect=1<<0,// Mouse position is within item rectangle (does NOT mean that the window is in correct z-order and can be hovered!, this is only one part of the most-common IsItemHovered test)
ImGuiItemStatusFlags_HasDisplayRect=1<<1,// window->DC.LastItemDisplayRect is valid
ImGuiItemStatusFlags_HasDisplayRect=1<<1,// g.LastItemData.DisplayRect is valid
ImGuiItemStatusFlags_Edited=1<<2,// Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
ImGuiItemStatusFlags_Edited=1<<2,// Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
ImGuiItemStatusFlags_ToggledSelection=1<<3,// Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected", only state changes, in order to easily handle clipping with less issues.
ImGuiItemStatusFlags_ToggledSelection=1<<3,// Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected", only state changes, in order to easily handle clipping with less issues.
ImGuiItemStatusFlags_ToggledOpen=1<<4,// Set when TreeNode() reports toggling their open state.
ImGuiItemStatusFlags_ToggledOpen=1<<4,// Set when TreeNode() reports toggling their open state.
@ -1123,8 +1123,8 @@ struct ImGuiLastItemData
ImGuiIDID;
ImGuiIDID;
ImGuiItemFlagsInFlags;// See ImGuiItemFlags_
ImGuiItemFlagsInFlags;// See ImGuiItemFlags_
ImGuiItemStatusFlagsStatusFlags;// See ImGuiItemStatusFlags_
ImGuiItemStatusFlagsStatusFlags;// See ImGuiItemStatusFlags_
ImRectRect;
ImRectRect;// Full rectangle
ImRectDisplayRect;
ImRectDisplayRect;// Display rectangle (only if ImGuiItemStatusFlags_HasDisplayRect is set)