constImRect&curr=g.NavScoringRectScreen;// Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having lots of items with varied width)
constImRect&curr=g.NavScoringRectScreen;// Current modified source rect (NB: we've applied Max.x = Min.x in NavUpdate() to inhibit the effect of having lots of items with varied width)
window->ClipRect.Clip(cand);
// We perform scoring on items bounding box clipped by their parent window on the other axis (clipping on our movement axis would give us equal scores for all clipped items)