|
|
@ -1,6 +1,12 @@
|
|
|
|
Those are standalone ready-to-build applications to demonstrate ImGui.
|
|
|
|
Those are standalone ready-to-build applications to demonstrate ImGui.
|
|
|
|
Binaries of those demos are available from the main GitHub page.
|
|
|
|
Binaries of those demos are available from the main GitHub page.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TL;DR;
|
|
|
|
|
|
|
|
Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup.
|
|
|
|
|
|
|
|
Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in the example.
|
|
|
|
|
|
|
|
If you are using a different of your own engine/backends, copy opengl_example/imgui_impl_opengl.cpp/.h and work from there.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ImGui is highly portable and only requires a few things to run:
|
|
|
|
ImGui is highly portable and only requires a few things to run:
|
|
|
|
- Providing mouse/keyboard inputs
|
|
|
|
- Providing mouse/keyboard inputs
|
|
|
|
- Load the font atlas texture into GPU memory
|
|
|
|
- Load the font atlas texture into GPU memory
|
|
|
@ -9,8 +15,8 @@ ImGui is highly portable and only requires a few things to run:
|
|
|
|
So this is essentially what those examples are doing + the obligatory cruft for portability.
|
|
|
|
So this is essentially what those examples are doing + the obligatory cruft for portability.
|
|
|
|
|
|
|
|
|
|
|
|
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
|
|
|
|
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
|
|
|
|
external library like the ones used here.
|
|
|
|
external library like the ones we're using here.
|
|
|
|
I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
|
|
|
|
For most example here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
|
|
|
|
Please let me know if they don't work with your setup!
|
|
|
|
Please let me know if they don't work with your setup!
|
|
|
|
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
|
|
|
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
|
|
|
|
directly with a command-line compiler.
|
|
|
|
directly with a command-line compiler.
|
|
|
|