Nav: Removed unnecessary test (always failing).

docking
omar 6 years ago
parent 4e8e177cac
commit f56d9b74cc

@ -7610,9 +7610,8 @@ static void ImGui::NavUpdate()
NavUpdateWindowing(); NavUpdateWindowing();
// Set output flags for user application // Set output flags for user application
// FIXME: g.NavInitRequest is always false at this point, investigate the intent of operation done here.
g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs); g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs);
g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL) || g.NavInitRequest; g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTarget != NULL);
// Process NavCancel input (to close a popup, get back to parent, clear focus) // Process NavCancel input (to close a popup, get back to parent, clear focus)
if (IsNavInputPressed(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed)) if (IsNavInputPressed(ImGuiNavInput_Cancel, ImGuiInputReadMode_Pressed))

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