Merge branch 'master' into navigation

# Conflicts:
#	imgui.cpp
docking
omar 7 years ago
commit f7b10fc954

@ -3179,22 +3179,19 @@ void ImGui::NewFrame()
g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
{
KeepAliveID(g.MovingWindowMoveId);
KeepAliveID(g.ActiveId);
IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
if (g.IO.MouseDown[0])
{
if (!(g.MovingWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.MovingWindow->RootWindow->Flags & ImGuiWindowFlags_NoMove))
{
ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
MarkIniSettingsDirty(g.MovingWindow->RootWindow);
g.MovingWindow->RootWindow->PosFloat = pos;
FocusWindow(g.MovingWindow);
}
ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
MarkIniSettingsDirty(g.MovingWindow->RootWindow);
g.MovingWindow->RootWindow->PosFloat = pos;
FocusWindow(g.MovingWindow);
}
else
{
@ -3205,6 +3202,13 @@ void ImGui::NewFrame()
}
else
{
// When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others.
if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId)
{
KeepAliveID(g.ActiveId);
if (!g.IO.MouseDown[0])
ClearActiveID();
}
g.MovingWindow = NULL;
g.MovingWindowMoveId = 0;
}
@ -3744,14 +3748,16 @@ void ImGui::EndFrame()
{
if (g.HoveredRootWindow != NULL)
{
// Mark for moving even if the _NoMove flag is set (the tests will be done during actual moving)
// Because we always want to set an ActiveId, without it dragging away from a window with _NoMove would activate hover on other windows.
// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
FocusWindow(g.HoveredWindow);
g.MovingWindow = g.HoveredWindow;
g.MovingWindowMoveId = g.MovingWindow->MoveId;
SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
{
g.MovingWindow = g.HoveredWindow;
g.MovingWindowMoveId = g.MovingWindow->MoveId;
}
// FIXME-NAV: This never execute because of the FocusWindow call above, however we may want this behavior?
/*
if (g.NavWindow != g.HoveredWindow)

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