Backends: OpenGL3: Update loader to include APIs used by test framework.

docking
Rokas Kupstys 3 years ago committed by ocornut
parent df2319a854
commit fc062e6028

@ -25,6 +25,7 @@
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE. * OTHER DEALINGS IN THE SOFTWARE.
*/ */
// We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users. // We embed our own OpenGL loader to not require user to provide their own or to have to use ours, which proved to be endless problems for users.
// Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file. // Our loader is custom-generated, based on gl3w but automatically filtered to only include enums/functions that we use in this source file.
// Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/ // Regenerate with: python gl3w_gen.py --imgui-dir /path/to/imgui/
@ -138,6 +139,7 @@ typedef khronos_uint8_t GLubyte;
#define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11 #define GL_SCISSOR_TEST 0x0C11
#define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D 0x0DE1
#define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE 0x1401
#define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT 0x1403
@ -159,6 +161,7 @@ typedef void (APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloa
typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); typedef void (APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
@ -173,6 +176,7 @@ GLAPI void APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfl
GLAPI void APIENTRY glDisable (GLenum cap); GLAPI void APIENTRY glDisable (GLenum cap);
GLAPI void APIENTRY glEnable (GLenum cap); GLAPI void APIENTRY glEnable (GLenum cap);
GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); GLAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
GLAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data); GLAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GLAPI const GLubyte *APIENTRY glGetString (GLenum name); GLAPI const GLubyte *APIENTRY glGetString (GLenum name);
GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap); GLAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
@ -221,7 +225,6 @@ typedef khronos_intptr_t GLintptr;
#define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_DRAW 0x88E0
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
@ -298,6 +301,7 @@ typedef khronos_uint16_t GLhalf;
#define GL_MAJOR_VERSION 0x821B #define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C #define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D #define GL_NUM_EXTENSIONS 0x821D
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ARRAY_BINDING 0x85B5
typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
@ -344,12 +348,8 @@ typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum
#endif /* GL_VERSION_4_3 */ #endif /* GL_VERSION_4_3 */
#ifndef GL_VERSION_4_5 #ifndef GL_VERSION_4_5
#define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_ORIGIN 0x935C
typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);
#endif
#endif /* GL_VERSION_4_5 */ #endif /* GL_VERSION_4_5 */
#ifndef GL_ARB_bindless_texture #ifndef GL_ARB_bindless_texture
typedef khronos_uint64_t GLuint64EXT; typedef khronos_uint64_t GLuint64EXT;
@ -430,7 +430,6 @@ union GL3WProcs {
PFNGLBUFFERDATAPROC BufferData; PFNGLBUFFERDATAPROC BufferData;
PFNGLCLEARPROC Clear; PFNGLCLEARPROC Clear;
PFNGLCLEARCOLORPROC ClearColor; PFNGLCLEARCOLORPROC ClearColor;
PFNGLCLIPCONTROLPROC ClipControl;
PFNGLCOMPILESHADERPROC CompileShader; PFNGLCOMPILESHADERPROC CompileShader;
PFNGLCREATEPROGRAMPROC CreateProgram; PFNGLCREATEPROGRAMPROC CreateProgram;
PFNGLCREATESHADERPROC CreateShader; PFNGLCREATESHADERPROC CreateShader;
@ -461,6 +460,7 @@ union GL3WProcs {
PFNGLLINKPROGRAMPROC LinkProgram; PFNGLLINKPROGRAMPROC LinkProgram;
PFNGLPIXELSTOREIPROC PixelStorei; PFNGLPIXELSTOREIPROC PixelStorei;
PFNGLPOLYGONMODEPROC PolygonMode; PFNGLPOLYGONMODEPROC PolygonMode;
PFNGLREADPIXELSPROC ReadPixels;
PFNGLSCISSORPROC Scissor; PFNGLSCISSORPROC Scissor;
PFNGLSHADERSOURCEPROC ShaderSource; PFNGLSHADERSOURCEPROC ShaderSource;
PFNGLTEXIMAGE2DPROC TexImage2D; PFNGLTEXIMAGE2DPROC TexImage2D;
@ -488,7 +488,6 @@ GL3W_API extern union GL3WProcs gl3wProcs;
#define glBufferData gl3wProcs.gl.BufferData #define glBufferData gl3wProcs.gl.BufferData
#define glClear gl3wProcs.gl.Clear #define glClear gl3wProcs.gl.Clear
#define glClearColor gl3wProcs.gl.ClearColor #define glClearColor gl3wProcs.gl.ClearColor
#define glClipControl gl3wProcs.gl.ClipControl
#define glCompileShader gl3wProcs.gl.CompileShader #define glCompileShader gl3wProcs.gl.CompileShader
#define glCreateProgram gl3wProcs.gl.CreateProgram #define glCreateProgram gl3wProcs.gl.CreateProgram
#define glCreateShader gl3wProcs.gl.CreateShader #define glCreateShader gl3wProcs.gl.CreateShader
@ -519,6 +518,7 @@ GL3W_API extern union GL3WProcs gl3wProcs;
#define glLinkProgram gl3wProcs.gl.LinkProgram #define glLinkProgram gl3wProcs.gl.LinkProgram
#define glPixelStorei gl3wProcs.gl.PixelStorei #define glPixelStorei gl3wProcs.gl.PixelStorei
#define glPolygonMode gl3wProcs.gl.PolygonMode #define glPolygonMode gl3wProcs.gl.PolygonMode
#define glReadPixels gl3wProcs.gl.ReadPixels
#define glScissor gl3wProcs.gl.Scissor #define glScissor gl3wProcs.gl.Scissor
#define glShaderSource gl3wProcs.gl.ShaderSource #define glShaderSource gl3wProcs.gl.ShaderSource
#define glTexImage2D gl3wProcs.gl.TexImage2D #define glTexImage2D gl3wProcs.gl.TexImage2D
@ -528,6 +528,7 @@ GL3W_API extern union GL3WProcs gl3wProcs;
#define glUseProgram gl3wProcs.gl.UseProgram #define glUseProgram gl3wProcs.gl.UseProgram
#define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer #define glVertexAttribPointer gl3wProcs.gl.VertexAttribPointer
#define glViewport gl3wProcs.gl.Viewport #define glViewport gl3wProcs.gl.Viewport
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
@ -672,7 +673,6 @@ static const char *proc_names[] = {
"glBufferData", "glBufferData",
"glClear", "glClear",
"glClearColor", "glClearColor",
"glClipControl",
"glCompileShader", "glCompileShader",
"glCreateProgram", "glCreateProgram",
"glCreateShader", "glCreateShader",
@ -703,6 +703,7 @@ static const char *proc_names[] = {
"glLinkProgram", "glLinkProgram",
"glPixelStorei", "glPixelStorei",
"glPolygonMode", "glPolygonMode",
"glReadPixels",
"glScissor", "glScissor",
"glShaderSource", "glShaderSource",
"glTexImage2D", "glTexImage2D",

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