Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). (#2550, #1875)

docking
omar 5 years ago
parent d3a387cc18
commit fc3c3de551

@ -44,6 +44,8 @@ Other Changes:
- Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple - Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple
times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000").
It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here.
- Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and
after EndGroup(). (#2550, #1875)
- Scrollbar: Very minor bounding box adjustment to cope with various border size. - Scrollbar: Very minor bounding box adjustment to cope with various border size.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545) - ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results. Combine with RasterizerFlags::MonoHinting for best results.

@ -2692,6 +2692,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
g.ActiveIdBlockNavInputFlags = 0; g.ActiveIdBlockNavInputFlags = 0;
g.ActiveIdAllowOverlap = false; g.ActiveIdAllowOverlap = false;
g.ActiveIdWindow = window; g.ActiveIdWindow = window;
g.ActiveIdHasBeenEditedThisFrame = false;
if (id) if (id)
{ {
g.ActiveIdIsAlive = id; g.ActiveIdIsAlive = id;
@ -2759,6 +2760,7 @@ void ImGui::MarkItemEdited(ImGuiID id)
IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive); IM_ASSERT(g.ActiveId == id || g.ActiveId == 0 || g.DragDropActive);
IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out. IM_UNUSED(id); // Avoid unused variable warnings when asserts are compiled out.
//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id); //IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
g.ActiveIdHasBeenEditedThisFrame = true;
g.ActiveIdHasBeenEditedBefore = true; g.ActiveIdHasBeenEditedBefore = true;
g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited; g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
} }
@ -3532,6 +3534,7 @@ void ImGui::NewFrame()
g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow; g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore; g.ActiveIdPreviousFrameHasBeenEditedBefore = g.ActiveIdHasBeenEditedBefore;
g.ActiveIdIsAlive = 0; g.ActiveIdIsAlive = 0;
g.ActiveIdHasBeenEditedThisFrame = false;
g.ActiveIdPreviousFrameIsAlive = false; g.ActiveIdPreviousFrameIsAlive = false;
g.ActiveIdIsJustActivated = false; g.ActiveIdIsJustActivated = false;
if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId) if (g.TempInputTextId != 0 && g.ActiveId != g.TempInputTextId)
@ -4336,6 +4339,8 @@ bool ImGui::IsItemDeactivated()
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
if (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDeactivated)
return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Deactivated) != 0;
return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId); return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId);
} }
@ -6832,6 +6837,15 @@ void ImGui::EndGroup()
window->DC.LastItemId = g.ActiveIdPreviousFrame; window->DC.LastItemId = g.ActiveIdPreviousFrame;
window->DC.LastItemRect = group_bb; window->DC.LastItemRect = group_bb;
// Forward Edited flag
if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame)
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
// Forward Deactivated flag
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDeactivated;
if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame)
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated;
window->DC.GroupStack.pop_back(); window->DC.GroupStack.pop_back();
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug] //window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
} }

@ -381,7 +381,9 @@ enum ImGuiItemStatusFlags_
ImGuiItemStatusFlags_HoveredRect = 1 << 0, ImGuiItemStatusFlags_HoveredRect = 1 << 0,
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1, ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets) ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
ImGuiItemStatusFlags_ToggledSelection = 1 << 3 // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues. ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
ImGuiItemStatusFlags_HasDeactivated = 1 << 4, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
#ifdef IMGUI_ENABLE_TEST_ENGINE #ifdef IMGUI_ENABLE_TEST_ENGINE
, // [imgui-test only] , // [imgui-test only]
@ -863,6 +865,7 @@ struct ImGuiContext
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always) bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch. bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state. bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
bool ActiveIdHasBeenEditedThisFrame;
int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it) int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
int ActiveIdBlockNavInputFlags; int ActiveIdBlockNavInputFlags;
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior) ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
@ -1046,6 +1049,7 @@ struct ImGuiContext
ActiveIdAllowOverlap = false; ActiveIdAllowOverlap = false;
ActiveIdHasBeenPressedBefore = false; ActiveIdHasBeenPressedBefore = false;
ActiveIdHasBeenEditedBefore = false; ActiveIdHasBeenEditedBefore = false;
ActiveIdHasBeenEditedThisFrame = false;
ActiveIdAllowNavDirFlags = 0x00; ActiveIdAllowNavDirFlags = 0x00;
ActiveIdBlockNavInputFlags = 0x00; ActiveIdBlockNavInputFlags = 0x00;
ActiveIdClickOffset = ImVec2(-1,-1); ActiveIdClickOffset = ImVec2(-1,-1);

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