ocornut
3eabad0321
Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers.
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This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions.
9 years ago
ocornut
e858d229a0
Examples: update all examples with same comment ( #389 )
9 years ago
omar
d0afb23a3f
Merge pull request #389 from dougbinks/master
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Font merge demo and documentation minor additions.
9 years ago
Doug Binks
e1bc0dd7d5
Font merge demo and documentation minor additions.
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Clarifies the lifetime requirements for the ranges parameter for AddFont* functions.
9 years ago
omar
0b0c460324
Travis CI: revert, giving up update for now.
9 years ago
omar
7245599f04
Travis CI: test upgrading to container-based build (3)
9 years ago
omar
d86dd37091
Travis CI: test upgrading to container-based build
9 years ago
omar
f11adc1c08
Travis CI: test upgrading to container-based build
9 years ago
ocornut
217ef444d4
ColorEdit4: Fixed broken tooltip on hovering the color button (actually fixes #373 , #380 )
9 years ago
ocornut
5f0db60a57
Version number 1.47 WIP
9 years ago
omar
42529f1270
Merge pull request #378 from Gargaj/patch-1
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Examples: DirectX9: NULL out font texture on Invalidate so NewFrame() can be called directly without ImGui_ImplDX9_CreateDeviceObjects()
9 years ago
Gargaj
e4d916a4b3
NULL out font texture on invalidate
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If this isn't done, NewFrame won't re-create the font.
9 years ago
ocornut
72dde4d323
Version 1.46
9 years ago
ocornut
fbdcb51dde
Fix to allow using SetNextWindow* functions with ImGuiSetCond_Appearing on modal windows ( #377 )
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Also affect other popups which called FindBestPopupWindowPos() on their
second frame but it most often acts as a no-op but it wouldn't be
noticeable.
9 years ago
ocornut
8b9c0b2545
Tweaks (calling inner SetNext* functions directly from Begin)
9 years ago
ocornut
7a61b7dd57
Renamed Window LastFrameDrawn to LastFrameActive, more correct
9 years ago
ocornut
465e6839a4
ColorEdit4: hovering the color button shows correct alpha ( fix #373 )
9 years ago
ocornut
5b7a2149fc
ColorConvertFloat4ToU32() round the floats instead of truncating them.
9 years ago
ocornut
43ff5a41be
InputText(): always use live input data for display in read-only mode ( fix #360 )
9 years ago
ocornut
a0d24ac03d
Scrollbar: background color less translucent in default style (flattened alpha) so it works better on non-WindowBg colored background.
9 years ago
ocornut
64b6e87f54
Scrollbar: fixed vertical alignment with border + no menu bar (following #365 )
9 years ago
ocornut
b090d711e2
InputText: removed the need for text_end pointer in the cursor position calculation loop, allows switching buffers
9 years ago
ocornut
214e87d59c
InputText: comments.
9 years ago
ocornut
bc34ac882f
InputText: added comments and somehow clarified the optimized code that calculate text position + updated demo
9 years ago
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
10 years ago
omar
81927b073e
Merge pull request #375 from gzito/master
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Examples: Added example app for the Marmalade platform.
10 years ago
gzito
ba9c469ff0
no message
10 years ago
gzito
ebf4f1fa02
no message
10 years ago
gzito
79ca203850
Merge branch 'master' of https://github.com/ocornut/imgui
10 years ago
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
10 years ago
ocornut
1c69b3d0df
Tools: binary_to_compressed_c.cpp: added -nocompress option.
10 years ago
ocornut
d4d2e5bc62
Added items to Todo list
10 years ago
ocornut
a5c895f791
Added SetClipboardText / GetClipboardText helper shortcuts to match MemAlloc / MemFree
10 years ago
omar
59cedca02e
Merge pull request #371 from nguillemot/master
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Examples: DirectX11: Fix vertex POSITION format (ImDrawVert::pos is 2D, not 4D)
10 years ago
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
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the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
10 years ago
ocornut
a5132286b7
ImDrawList: ChannelsSetCurrent() added an extra assert
10 years ago
ocornut
8eb4df0dd6
Added comments ( #369 #370 )
10 years ago
ocornut
8c5c0c41fc
ImDrawList: AddImage() uv parameters default to (0.0) and (1.1)
10 years ago
omar
b93e787f51
Merge pull request #369 from richardkogelnig/master
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InputText: Fix for not being able to enter certain characters in InputText on german keyboard
10 years ago
richardk
8a6bde3527
Fix for AltGR being send as Ctrl&Alt on german keyboards. Don't consume characters if CTRL key press is detected AND ALT key press is detected in Imgui::InputTextEx
10 years ago
ocornut
fae7b34a3f
Fixed bug with handling of malformed utf-8 at the end of a non-zero terminated string range.
10 years ago
gzito
50b25b6c75
Added example for the Marmalade platform
10 years ago
ocornut
b8281d96bd
Fixed mouse release double-triggering ( #359 , #362 )
10 years ago
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
10 years ago
omar
379079ac42
Merge pull request #361 from fr500/master
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Examples: OpenGL3: Add msys2/mingw64 target.
10 years ago
ocornut
80173fec96
Merge branch 'osman-brian-master'
10 years ago
ocornut
edf730b672
Missing tidying up ( #358 )
10 years ago
ocornut
48bb3c8026
Merge branch 'master' of https://github.com/osman-brian/imgui into osman-brian-master
10 years ago
ocornut
de92bc873f
Scrollbar: fixed minor rendering offset when borders are enabled ( fix #365 )
10 years ago
omar
0298603040
Update README.md
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More begging, still in search for a solution..
10 years ago