1364 Commits (0647ba3badb9db94cb2dbc971cfc034e1c72f48a)

Author SHA1 Message Date
ocornut bac748fa95 Backends: Made it possible to shutdown default Platform Backends before the Renderer backends. (#4656) 3 years ago
ocornut 19c3773cc0 Backends: Vulkan: Call vkCmdSetScissor() with a full-viewport at end of render. (#4644) 3 years ago
ocornut 05877c14df Fixed nested BeginDisabled()/EndDisabled() bug in Docking branch due to bad merge. (#4655, #4452, #4453, #4462) 3 years ago
ocornut 9b59455184 Merge branch 'master' into docking
# Conflicts:
#	imgui.h
3 years ago
ocornut e3bd9434b1 1.86 WIP + internals: tweaks table temp data code. 3 years ago
ocornut 29653273c1 Docking: reinstate io.ConfigDockingWithShift option. (#4643)
This more or less reverts commit 3ed07a8f0b.
3 years ago
ocornut 1b215ecb01 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
3 years ago
ocornut 55d35d8387 Version 1.85 3 years ago
ocornut 75c54e6384 Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window. 3 years ago
ocornut ba5c105c01 Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640)
Broken since 936f5322
Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6 #2517
3 years ago
ocornut 44f801186f SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments. 3 years ago
ocornut ec6ca06898 InputText: Fixed selection rectangle appearing one frame late when selecting all. 3 years ago
ocornut 31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
3 years ago
ocornut fbe78b1a3a Stack Tool: Docs (#4631) + also prevent Metrics window from displaying twice. 3 years ago
ocornut 1780579403 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
3 years ago
Basil Fierz 25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) 3 years ago
ocornut 2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) 3 years ago
Guus Waals 30db674147 Fix printf format warnings on mingw clang (#4626, #4183, #3592) 3 years ago
ocornut 677fe33990 Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 3 years ago
ocornut 8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) 3 years ago
ocornut 835a5344b0 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
3 years ago
ocornut 65ad63de84 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527)
IsWindowFocused: fix flag usage (amend 6b1e094c) was technically harmless because of light typing.
3 years ago
ocornut fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) 3 years ago
ocornut ca097c2c68 Docking: Fixed IsItemHovered() and functions depending on it (e.g. BeginPopupContextItem()) when called after Begin() on a docked window (#3851)
Fix ee643b2a
3 years ago
ocornut fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 3 years ago
Sylvain 62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
3 years ago
Rokas Kupstys 15fe7ba31f ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517)
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
3 years ago
Rokas Kupstys 30546bc0e7 ColorEdit: Fix multiple issues. (#4014)
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014)
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
3 years ago
ocornut 15132217a3 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 3 years ago
ocornut fa0a314f59 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 3 years ago
James McCartney bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) 3 years ago
ocornut c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 3 years ago
ocornut 2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) 3 years ago
ocornut d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 3 years ago
ocornut 4f10fe0a27 TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL) 3 years ago
ocornut c58fb46411 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
3 years ago
ocornut e7cc534367 Docking: Improved resizing system so that non-central zone are better at keeping their fixed size. 3 years ago
ocornut 29828d0469 Docking: floating node with a central node hides properly when nothing is docked + rename. 3 years ago
ocornut 7b8bc864e9 Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022). (#4538) 3 years ago
ocornut 82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. 3 years ago
ocornut 17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). 3 years ago
ocornut 79d39b190b Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend). 3 years ago
ocornut 6b77668171 Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
t would manifest when e.g. reconfiguring dock nodes while dragging.
3 years ago
ocornut 9a49c1ddbd Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow 3 years ago
ocornut 6b1e094cfb Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy. 3 years ago
ocornut 40caab4748 Fixed bad merge of Changelog in docking branch 3 years ago
ocornut fa9fc05ac6 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
3 years ago
ocornut 755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 3 years ago
ocornut 607ad8c949 Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. (#4515) + BeginDragDropTarget()
Note how 79ae6d3b adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158, #4008, #2562
3 years ago
ocornut bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
3 years ago
ocornut 528104a89b Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough. 3 years ago
ocornut dff15acdb5 Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set. 3 years ago
ocornut ee351d3548 Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments 3 years ago
Filippo Crocchini eb6c16d3dd PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
3 years ago
ocornut dedb381c51 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	examples/imgui_examples.sln
#	imgui.cpp
#	imgui.h
3 years ago
ocornut 4aea1c5adb IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments 3 years ago
ocornut 66102880a3 Updated links to Discussions 3 years ago
ocornut 333807b483 Windows: fixed background order of overlapping childs submitted sequentially. (#4493)
Amend 07704496
3 years ago
ocornut 58f5092c53 Docking: fixed settings load issue when mouse wheeling. (#4310) 3 years ago
ocornut 780c1ee265 TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. (#3615) 3 years ago
Rokas Kupstys 2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
3 years ago
ocornut 4a7c21d330 Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487) 3 years ago
Corentin Wallez e652527313 Backends: WebGPU: Update impl_wgpu for an emscripten change 3 years ago
Rokas Kupstys 4c22b3e5d9 Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445) 3 years ago
ocornut 0608887fb5 InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped. 3 years ago
ocornut 68f428b449 imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145 ?) 3 years ago
ocornut e23bee353c Removed GetWindowContentRegionWidth() function 3 years ago
Nicolas Noble e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) 3 years ago
ocornut d79ca9b0b6 Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [Legulysse] 3 years ago
ocornut 47fb332fb2 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)

# Conflicts:
#	docs/CHANGELOG.txt
3 years ago
ocornut 32d4f6c5d9 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
3 years ago
ocornut 5a7d18a441 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
3 years ago
ocornut d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
3 years ago
ocornut c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) 3 years ago
ocornut 0b06c4b2b0 Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
3 years ago
thedmd cb00972b87 ImDrawList: Fix AddCircle{Filled} with 12 segment case (#4419, #4421) 3 years ago
ocornut e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 3 years ago
Rokas Kupstys 459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
3 years ago
ocornut 7bbf8f2ab0 Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
Window was not properly hidden in that case.
3 years ago
thedmd 2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
3 years ago
Rokas Kupstys 86afe966d3 Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist. 3 years ago
Oliver 'kfsone' Smith 7e9e1ff1c2 InputText: Fix named filtering flags disabling newline or tabs in multiline inputs (#4409, #4410) 3 years ago
JJCUBER 5f2df2d2cb
Fixed grammar mistake in FAQ (#4431) 3 years ago
ocornut 8fa502ca42 Nav: Alt doesn't toggle menu layer if other modifiers are held. (#4439) 3 years ago
omar c7529c8ea8
Reword file list as *.cpp *.h (#4413) 3 years ago
ocornut f99fe72c42 Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622) 3 years ago
ocornut f9b5168fb3 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
3 years ago
ocornut db686ad522 Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377) 4 years ago
ocornut 044fd0cd2d Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445) 4 years ago
ocornut 1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
4 years ago
omar c720075c67
Update FAQ to clarify conflict with window (#4158, #4008, #2562) 4 years ago
David Maas 923bd2fd21 Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348)
This also removes unnecessary recreation of backend-owned device objects when the window is resized.
+ amend original PR with a g_pSwapChain->SetFullscreenState(false, NULL); call.
4 years ago
ocornut b846969fe1 Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function. 4 years ago
Rokas Kupstys 3e4c89051d Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. (#4308)
Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow().
4 years ago
sitic 9c77734447
Correct version 1.83 release date (#4355) 4 years ago
ocornut 7bfc379a23 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
4 years ago
ocornut fb4bbeb033 Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211) 4 years ago
ocornut 638e1a721b Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. (#211) 4 years ago
ocornut a11f36811f Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h
4 years ago
Rokas Kupstys 5dd1e38b7a Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. (#211, #3419) + Menus: fix hovering a disabled menu or menu item not closing other menus.
Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
4 years ago
ocornut cac869b333 Disabled: don't prevent Selectable() from being selected. (#211) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.
ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later.
4 years ago
ocornut 29525255f3 Disabled items more consistently release active id if the active item got disabled. (#211) 4 years ago
ocornut f6682404e1 InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. (#211) 4 years ago
ocornut 4a100f7f11 Nav: Disabled items are not candidate for default focus. (#211, #787) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path. 4 years ago
omar 03ca38eda1
Update FAQ 4 years ago
ocornut f8fae02270 Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign (#126) 4 years ago
ocornut 30d164eb26 Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) (#2590, #738, #4185, #4301)
Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82.
4 years ago
ocornut 696d3e056e Internals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets. 4 years ago
ocornut eb6f4b1a6a Docking: Fix crash when a dock node gets re-qualified as dockspace>floating>dockspace.. (#3203, #4295)
Which tends to happen when incorrectly calling DockBuilderAddNode() without ImGuiDockNodeFlags_Dockspace and using it as a Dockspace on the next frame after the floating window hosting the node has been automatically created.
4 years ago
ocornut cd4cc9ff0d Docking: Fixed crash issues using DockBuilderRemoveNode() in some situations. (#3111, #3179, #3203, #4295)
If the deleted root node isn't part of a dockspace with a central node, it won't be "protected" but removed when last window gets removed.
4 years ago
ocornut baa4caf9e3 Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
+ Comments (#3934)
4 years ago
ocornut d9b606672a InputText: Fix handling of paste failure (buffer full) which in some cases could corrupt the undo stack. (#4038) 4 years ago
ocornut 6136b3844b Docking: Reworked node flags saving/inheritance... (#4292, #3834, #3633, #3521, #3492, #3335, #2999, #2648)
..so that flags enforced by docked windows via the DockNodeFlagsOverrideSet mechanism are are not left in empty dockspace nodes once the windows gets undocked.
4 years ago
ocornut 0a8ab75e4b Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. (#2999, #3521, #3633)
+ extraded bits of metrics into DebugNodeDockNodeFlags()
4 years ago
ocornut 4ddb6b46c3 Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. (#4281, #3272)
Revert 4b94738c
4 years ago
ocornut cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
4 years ago
Giovanni Funchal 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 4 years ago
ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 4 years ago
ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
4 years ago
ocornut 682447306d Merge branch 'features/backends_context' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	examples/example_apple_opengl2/main.mm
4 years ago
ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
4 years ago
Chaoya Li 2ab7f96f21 Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267) 4 years ago
ocornut 9440974f66 Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31). (#4269) 4 years ago
ocornut 38165f420f Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. (#4269) 4 years ago
Anthony 8ced41570e Backends: DX9: explicitely disable texture state stages after >= 1. (#4268)
imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
4 years ago
rokups 30224fdde0 Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. (#4253)
Fix follows event capture scheme of example_apple_metal, where this issue is not present.
4 years ago
ocornut ac35b4bba2 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
4 years ago
ocornut e534c56485 Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels. 4 years ago
ocornut 1965f38e9e ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'. 4 years ago
Rokas Kupstys 0b8a247074 Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) 4 years ago
Ivan Sokolov 0905439c31 Backends: OpenGL3: Destroy shader objects right away (#4244)
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
4 years ago
ocornut cce307a2be Viewports: Fix popup/tooltip created without a parent window from being given a ParentViewportId value of the implicit/fallback window. (#4236, #2409)
Amend 3ead9820
4 years ago
ocornut 7c44d067e8 Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. (#4233)
Amend 4ce6bd8cf, but with usage of ImPool<> bug existed even before 4ce6bd8c. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
4 years ago
ocornut 0cca0d1617 Internals/experimental: BeginComboPreview(), EndComboPreview(). (#4168, #1658)
(amended)
4 years ago
Michel Lesoinne 90deb0959a Backends, Viewports: Vulkan: Fix the use of the incorrect fence in wait for fence. (#4208)
The fence being waited upon was not the one associated with the current frame.
This results in validation error detecting a reset of command buffers still in use and resetting fences while still in use.
Read more details in #4208
4 years ago
ocornut 98a6292165 Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225) 4 years ago
ocornut a44d4da87c Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
4 years ago
ocornut b66529fe3e Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. (#4200, #4191) 4 years ago
ocornut 020d1ced1d Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments. 4 years ago
ocornut 7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 4 years ago
ocornut 6ee398ac2b Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). (#3935, #3740) 4 years ago
ocornut b918751ff4 Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag. (#3935) 4 years ago
ocornut 642426c15b Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section. 4 years ago
ocornut 1b4323a1b4 Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. (#4206) 4 years ago
ocornut 16abfa5eb6 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp
4 years ago
ocornut 5e528d9eea Docking: Clicking on the right-most close button of a docking node closes all windows. (#4186) 4 years ago
ocornut 91704b773e Docking: Fix IsWindowAppearing() and ImGuiCond_Appearing on docked windows. (#4177, #3982, #1497, #1061) 4 years ago
ocornut a640d8a6d2 Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592) 4 years ago
ocornut 79e18896fe TabBar: Fixed using more than 32 KB-worth of tab names. (#4176) 4 years ago
ocornut 1ad1429c6d Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt
4 years ago