Rokas Kupstys
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2b0bd40b99
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Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
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3 years ago |
Siarhei Fiedartsou
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f8bad7e1e3
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Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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3 years ago |
Nicolas Noble
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e3e1fbcf02
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Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
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3 years ago |
ocornut
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d2ffbd9b86
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Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
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3 years ago |
ocornut
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e3988a84db
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Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445)
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3 years ago |
Rokas Kupstys
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459de65477
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Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
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3 years ago |
ocornut
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f24abbc47d
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Fix various warnings (#4442)
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3 years ago |
ocornut
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b380d3abe3
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Backends: OpenGL3: Clarify use of GL_POLYGON_MODE.
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3 years ago |
ocornut
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cf2daf353e
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Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
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4 years ago |
ocornut
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23a15834fa
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Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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4 years ago |
ocornut
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4cec3a0467
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Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
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4 years ago |
ocornut
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b5a2bd1a5b
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Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
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4 years ago |
ocornut
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70c603854e
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Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
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4 years ago |
Chaoya Li
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2ab7f96f21
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Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267)
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4 years ago |
Ivan Sokolov
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0905439c31
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Backends: OpenGL3: Destroy shader objects right away (#4244)
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
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4 years ago |
Tatsuya Yatagawa
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fe24591411
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Backends: OpenGL3: Fix access violation due to NULL from glGetStringi. (#4201)
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4 years ago |
ocornut
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838c16533d
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Backends: Comments.
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4 years ago |
ocornut
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556689591c
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Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. (#4170, #3998)
Expecting this to somehow cause another issue but we will fix it when it comes.
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4 years ago |
thedmd
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3c72e5142b
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Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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4 years ago |
Sam Jones
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71dda216ef
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Backends: OpenGL3: Don't try to read GL_CLIP_ORIGIN unless we're OpenGL 4.5. (#3998, #2366, #2186)
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4 years ago |
ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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4 years ago |
ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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4 years ago |
ocornut
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9bcf77eb81
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Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034) + fix some PVS warnings, fix typo, blanks.
Amend e28b1078
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4 years ago |
ocornut
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7d5d5711c2
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Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (#3671, #3668)
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4 years ago |
ocornut
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5292320110
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Amend ffe8f0177f (#3544) + readme fixes
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4 years ago |
Louis Schnellbach
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ffe8f0177f
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Backends: OpenGL3: Backup/restore GL_PRIMITIVE_RESTART state (#3544)
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4 years ago |
xndcn
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127f132447
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Backends: OpenGL3: Add compatibility of GL_VERSION for GL 2.x (#3530)
GL_MAJOR_VERSION and GL_MINOR_VERSION are available on GL 3.0 and above.
So we have to parse GL_VERSION under GL 2.x
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4 years ago |
ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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4 years ago |
ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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4 years ago |